However, if you parse the details of what #Gamergate stands for, it becomes problematic on several levels.
Both sides agree that #Gamergate started when independent game developer Zoe Quinn (creator of Depression Quest, what some gamers consider a "non-game" because, among other things, it was an interactive fiction game) was accused of sleeping with a journalist to gain favorable reviews on gaming website Kotaku. This is detailed in the website of Zoe Quinn's ex-boyfriend, Eron Gjoni. (Vice has an interview with him.) Never mind the fact that such a review did not exist. Or that Gjoni coached members of 4chan on how Quinn (and the media) would react.
and here is my ex coaching them on how to fuck over indiefriends pic.twitter.com/rSijLkSrCj
— Spoopy TwittĂ«r Rando (@TheQuinnspiracy) September 6, 2014
Adam Baldwin (popularly known for playing Jayne in Firefly) was initially the face of #Gamergate, as he was one of the first to use the hashtag.
#GamerGate:
pt. 1: https://t.co/VMIwtoFlhD
pt. 2: https://t.co/bLrgB8JGwQ
— Adam Baldwin (@AdamBaldwin) August 28, 2014
Several personalities would come to Quinn's defense, including controversial game developer Phil Fish (creator of Fez, the subject of which was tackled in Indie Game: The Movie), as well as several simultaneous articles from various gaming media outlets that "gamers were dead":- "Gaming Is Leaving 'Gamers' Behind"
- "We Might Be Witnessing The 'Death of An Identity'"
- "'Gamers' don't have to be your audience. 'Gamers' are over."
- "The death of the 'gamers' and the women who 'killed' them"
The Background
As a background, this isn't a development that happened overnight. Neither pro-#Gamergate or anti-#Gamergate woke up one day in August and decided to be angry. This was a conversation with the gaming industry that has been happening slowly.
For the past few years, the gaming media has pointed out various injustices in the gaming industry, such as the harassment of women in the industry. This has been the bias of various media outlets as part of, well, making the gaming industry a more welcoming place for people outside of the status quo. Does the video game industry have problems?
Here are some examples:
- In 2011, we had Penny Arcade's problematic approach to "Dick Wolves".
- In 2012, Anita Sarkeesian was harassed for daring an attempt at critiquing video games and how it portrays women.
- In 2013, the issue of race was brought up.
So here we are, #Gamergate.
The #Gamergate Propaganda
The problem with harassers in the gaming community is that they have no moral cause (beyond simply being personally offended) before #Gamergate. By framing their agenda in what seems a righteous cause, they draw upon support from various people (some with legitimate grievances towards the gaming industry, some opportunists, and others that are simply ignorant).
But what exactly does #Gamergate profess to stand for? Corruption in video game journalism.
In WhatCulture's "10 Things You Need To Know About The #GamerGate Scandal", here's the things they bring up (those in bold italics are my replies):
- It’s Not About Misogyny. Yes, it just so happens that many of the targets happen to be women. Or as some pro-#Gamergate proponents have framed it:
Video games should be about gameplay, nothing else. It is the same as movies. pic.twitter.com/kRYFW1e7q3
— Rowan Kaiser (@RowanKaiser) September 13, 2014 - Everybody Receives Death Threats. Which is why #Gamergate condones victim blaming or suggest harassment is a false flag?
- It’s Not Just Straight White Males Who Are In Favour. And some women don't identify as Feminists. Or that some People of Color have racists views.
- Not All Gamers Send Death Threats And Harass People. Cue #notallmen.
- Corruption In Video Game Journalism Is A Real Issue. Yes, it is. Leigh Alexander has a list of genuine ethical concerns. But blaming indie developers is like saying public school teachers should receive less funding to solve the US budget. Or actually going after actual controversial issues like Shadows Over Mordor.
- It’s About Separating The Journalist From The Blogger. Or: I don't understand media bias and how how actual journalism works, so I will claim people whose views I don't agree with aren't being objective. And let me insult bloggers while I'm at it.
- Men Don’t Want To Keep Gaming A “Boy’s Club”. They have a funny way of showing that.
- #DescribeAGamerIn4Words Is A Smear Campaign. And endemic of the perception gaming has to the general community, and why #7 keeps on happening.
- It’s About Negating Censorship. Governments censor work. Individuals or companies don't.
- It’s About The Videogames. Cue excuses why they don't like games like Depression Quest or Gone Home, so if somebody likes games they don't, it must be corruption.
In my interaction with the hashtag, other points brought as evidence of corruption in games journalism include:
- Conflict of interest in reviewing video games where the author backed it via Kickstarter, Patron, or some similar crowd-funded service. That's not conflict of interest. That's like saying it's a conflict of interest to review a game I bought. You are not a shareholder when you fund a game via crowdfunding; you're a consumer.
- Game journalists are too close to game developers. First off, game journalists ARE close to game developers. That's how they obtain the news and how stories/leaks happen. Second, when journalists aren't close to game developers, as is the case in this Brad Wardell interview, you're still angry at them.
- The game journalists have a secret mailing list. Journalists are allowed to converse with each other, just like professionals in other industries.
L. Rhodes attempts to converse with proponents of #Gamergate and understand their points. Here are Rhodes's observations:
"At the same time, many of you told me that you wanted to see less social criticism in those reviews. If you really think that through, you’ll see that you can’t have it both ways. There’s a deep contradiction imbedded in the notion that, on the one hand, writers shouldn’t be beholden to developers when they review a game, and that, on the other hand, they should avoid criticisms they feel are relevant. Most game publishers don’t want to be criticized for the social prejudices they may have worked into their games. As such, the simple fact that a writer or editor would be willing to publish a social criticism ought to be treated as evidence that the venue is maintaining some independence from the industry on which it reports. Even when it doesn’t interest you, even when you disagree with what’s been said— even if, as some of you expressed, you feel personally affronted on the game’s behalf—you ought to welcome such criticism as a check on the sort of cozy developer/press relationship you’ve called corrupt."
Who Is Involved or Supports #Gamergate?
As previously stated, there are a lot of personalities involved in #Gamergate. Some believe the propaganda, some have sincere intentions, and some that view this as an operation and propaganda. Here are some who publicly support #Gamergate.
- There are members of 4chan, as outed by Quinn. The participants have subsequently published the chat logs in its entirety, and you can read parts of what makes it problematic at We Hunted the Mammoth. (Some of the vocal supporters are now at 8chan.)
- Gaming personalities like Total Biscuit support #Gamergate. While Total Biscuit has made some smart commentary in video games (he's also the one who helped break the news on the problems of Shadows Over Mordor's "reviews"), this isn't one of his finest moments.
- Journalist Milo Yiannopoulos, who previously said "movies and games that provided the contextual framework for his [Elliot Rodger] crimes", failed to pay contributors in a company he ran, and whose company participated in running a fraudulent competition.
- Jason Miller, a game developer who started #NotYourShield because the media was ignoring coverage of his game, and subsequently approached 4chan.
The harassment and doxxing of various people (whether pro- or anti-#Gamergate) including (but not limited to:
Various hashtags like:
- #Notyourshield, where various people (including LGBT and people of color) support #Gamergate and tell video game journalists not to represent them in their criticisms.
- #Gameethics, which discussed problems in the video game industry--usually from AAA companies--but is constantly accused of derailment by #Gamergate supporters.
- #INeedDiverseGames, which states reasons for having diverse games, only to be criticized by #Gamergate supporters as derailment. (Edit: From the comments: "I was not thinking about GamerGate when I created the #INeedDiverseGames hashtag. Do not give them credit, or give the impression they were even on my mind when I created it. - Cypher")
GoodGamers.us, a no-ads (except Google AdSense) gaming review site that claims to be mostly free of political ideologies and does not pay its staff.
Christina Hoff Sommers, host of Factual Feminist, makes a video that video games are not sexist.
Intel pulling out its ads from game development site Gamasutra and subsequently apologizes (but does not reinstate) on a late Friday afternoon.
Other Comments:
The Escapist has an article featuring several anonymous female game developers sharing their views on #Gamergate.
Leigh Alexander has a list of ethical concerns in video games.
The prevalence of impersonation and conspiracy theories to discredit women in the game industry.
2 comments:
I was not thinking about GamerGate when I created the #INeedDiverseGames hashtag. Do not give them credit, or give the impression they were even on my mind when I created it.
Thank you!
Did you know that actually the 'not your shield' hashtag is actually made up of sockpuppet accounts?
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