Author/game designer
Matt Forbeck has compiled
33 no-no's of game design from himself, Mike Gray, Richard Garfield and Reinier Knizia, inspired from the 10 No-No's in Game Design at Gen Con.
- No derivatives – be original. Be unique. Something new. Innovative. Know your market. What originality or innovation are they looking for?
- No unclear, incomplete, illogical rules. Know who you are writing the rules for.
- Don’t offer your design to several publishers at the same time. Build the relationship with the publisher.
- Don’t stop having fun.
- No sacred cows. If the game is not working be willing to sacrifice the part that isn’t working.
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