Monday, January 05, 2009

Books I'm Looking Forward To In 2009

Since Larry has posted his own list of books that he's looking forward to, I might as well add in my own. Of course times like these, I wish there was something like Previews Magazine for fiction which compiles most of the upcoming releases (then again, book publishing isn't as monopolized as US comics).

Of course note that I haven't read most of these books so I can't guarantee their quality or if they fail to live up to the hype.

Solaris Books:

Poe: 19 New Tales Inspired by Edgar Allan Poe edited by Ellen Datlow - Sign me up for anything Datlow. This anthology features an ensemble of authors and a theme that's flexible enough to give you the chills.

Evil Ways by Justin Gustainis - Urban fantasy with the titles of the books named after popular songs. I did enjoy the previous book. Didn't exactly blow my mind away but certainly fun in its own right.

The Solaris Book of New Science Fiction Volume 3 edited by George Mann - I thought the previous volumes of New Science Fiction were decent so I'll be grabbing a copy of this one as well. Hooray for original unthemed science fiction anthologies.

Night Shade Books:

Eclipse Two edited by Jonathan Strahan - I really, really loved the first anthology and I've been trying to order this one for the past two months. Also looking forward to the new Chiang story and that's an event in itself.

Madness of Flowers by Jay Lake - Again, I really enjoyed the first novel and I'm interested what Lake has to offer with the sequel. Considering the setting is already mad by modern standards, let's see how far the author can carry this concept.

How to Make Friends with Demons by Graham Joyce - Got an ARC of this book last year and it blew me away so much so that it made my top 5 list.

Hespira by Matthew Hughes - I find Hughes to be fun and compelling. Definitely a book that catches my attention.

Underland Press:

Last Days by Brian Evenson - Got an ARC of it last year and pretty good if you ask me.

The Pilo Family Circus by Will Elliott - I'm curious to the other offerings of Underland Press and Larry does recommend this book so...

Finch by Jeff Vandermeer - It's by Jeff Vandermeer. Set in this Ambergris world. Do you really need any more reasons?

Aio Publishing:

Impossible Encounters by Zoran Zivkovic - The US release of Zivkovic's books. Also check out Seven Touches of Music and Steps Through the Mist. Definitely an author to keep an eye on.

Puffin Books:

Firebirds Soaring edited by Sharyn November - Anthologies, anthologies, anthologies... This is the third in the series and from what I hear, November has some interesting selections.

Viking Press:

Troll's Eye View: A Book of Villainous Tales edited by Ellen Datlow and Terri Windling - More anthologies! Datlow and Windling to boot. Also seems to fit that horrific fairy tale vibe.

Roc Books:

Nebula Awards Showcase 2009 edited by Ellen Datlow - Admittedly picking this up solely because of the editor. But if you're curious as to the Nebula Awards, the annual showcase is a good place to start.

Pan Macmillan:

The Little Sleep by Paul Tremblay - Curious as to Tremblay's latest novel. There are already some positive reviews popping up here and there.

Eyes Like Stars by Lisa Mantchev - Mantchev's foray into novel-length fiction. I suspect Mantchev and young adult fiction are a perfect match!

Wyrm Publishing:

Unplugged edited by Rich Horton - An anthology of online fiction! And will follow Horton to the ends of the earth.. (and you dead-tree fans can stop complaining)

Prime Books:


Best American Fantasy 2 edited by Jeff & Ann Vandermeer and Matthew Cheney - Much like Eclipse 2, been trying to order this book ever since. A glimpse at the table of contents already whetted my appetite.

Science Fiction: The Best of the Year, 2008 Edition edited by Rich Horton - See above.

Fantasy: The Best of the Year, 2009 Edition and Science Fiction: The Best of the Year, 2009 Edition edited by Rich Horton - Ditto.

PS Publishing:

The Painting and the City by Robert Freeman Wexler - Tons of books I'm anticipating from PS Publishing and I'm looking forward to Wexler's fiction.

Everland and Other Stories by Paul Witcover - It's Paul Witcover! And short stories! I'm sold.

The Writer, The Book, The Reader by Zoran Zivkovic - You can never have too much Zivkovic.

The Bridge by Zoran Zivkovic - See above.

Viz Media:

Pluto: Urasawa x Tezuka by Naoki Urusawa - If I were to purchase only one manga in 2009, this would be it. This is a modern retelling of the famous Astro Boy story arc where the most powerful robots are mysteriously murdered. It makes sense of the human-robot paranoia, at the same time infusing the story with fleshed out characterization and mature sensibilities.

January 5, 2009 Links and Plugs

I'm back in the office!
Check out the evil snowman:

Book/Magazine Review: Planet of Mystery by Terry Bisson

Every Monday, I'll be doing spoiler-free, bite-sized book/magazine reviews.


I have this irrational bias against a sub-genre I've never read: sword and planet. Now Planet of Mystery sounds like sword and planet. The cover art has a modern sword and planet feel. Reading the first few lines, I was hooked. Is this book sword and planet? I don't know, it's best left for readers to decide. It definitely has sword and planet elements though and subverts the cliches of the genre in a convincing manner. The only thing I'm sure of is that Terry Bisson blew me away.

Here's the summary/blurb at the front page (and at PS Publishing's site): "Like Pride and Prejudice, it’s an adventure. Like Don Quixote, it’s a love story; and like Lolita, it has a happy ending." I can honestly vouch that's all true. And not in the ways I imagined it would be. By the time I reach the end, I'm teary-eyed.

Okay, all that gushing aside, what does Planet of Mystery excel in? At the heart of this story is character. Bisson makes us sympathize with our protagonist. The moments of solipsism are believable. The banter between the characters feel right. And let's not forget the humor or the sarcasm in the dialogue. Heck, the author even makes a two-dimensional character fit in perfectly.

Bisson's language is easy to get into and the pacing is quick. Going through this book was easy and it was a struggle to put it down (because I had other duties at the time). All that however is in service of the story. This is one of those pieces that could sell even to hard science fiction fans despite all the implausible events transpiring.

This was a terrific read. Get it now. Buy it for your significant other. I can't stress how good this book is. It tugs at your emotions at all the right moments. I'm still recovering from the ending.

Book/Magazine Review: Postscripts #17

Every Monday, I'll be doing spoiler-free, bite-sized book/magazine reviews.

A good chunk of the stories in this issue of Postscripts were surprisingly... light. Now I don't mean that as a euphemism for horrible reading. In fact, they were quite enjoyable and well-written. No, what I mean by light is that with each issue of Postscripts, I expect to to be skewered, disemboweled, and occasionally lobotomized. Instead, I was entertained by Jeff Vandermeer's "Why the Vulture is Bald", laughed at Rhys Hughes's "The Gala of Implausible Songs", and found Douglas Smith's "Doorways" to be predictable but fun. Now I don't know whether this is because majority of the contributors conspired to submit something that's a definite change of pace ("we don't want to give our readers a heart attack over Christmas as the doctors will be off-duty) or because this is the holiday issue but it certainly was a surprise.

That's not to say this issue was devoid of "serious" stories. Around half were going for the jugular instead of the funny bone. Having said that, I'm sure you wouldn't be surprised by my biased highlights. "The Camping Wainwrights" by Ian R. Macleod actually would have been more effective you don't read the author's pre-story notes but it's nonetheless one of the most striking pieces in the magazine. The author wins us over through the tried and tested skill of characterization and details that add verisimilitude to the story. Macleod prepares the reader for the inevitable knock-out punch at the same time throwing a jab or two when you least expect it.

"Enquete Incisive" by Tara Kolden was compelling all throughout and very much mesmerizes the reader into the mystery. We have, after all, an investigator with a distinct personality and his encounters with the various characters sound convincing and not forced. The story was easy to get into and simply put, Kolden leaves enough clues for the readers to enjoy the puzzle.

Occasionally, one picks a story because it's a guilty pleasure and "The Plot" by Justin Cartaginese is such a piece. This is comedic meta-fiction (or post-modern if you prefer) and much of it is carried through dialogue. I'll give it props for being quirky as it appeals to my writer sensibilities.

Aside from those assessments, Postscripts #17 was a respectable issue. I appreciated all the stories, not a bad one in this set, although as I mentioned before, around half the stories aren't heavy-weights but rather selections that fit the festive mood. Definitely more Santa Claus than Cthulhu.

Book/Magazine Review: Clarkesworld Magazine #28

Every Monday, I'll be doing spoiler-free, bite-sized book/magazine reviews.

Here's the first issue of Clarkesworld for 2009 yet it feels like the perfect issue for December, from the snowman cover to "Teaching Bigfoot to Read" to the simply stellar line-up for the month. Not that I'm complaining, mind you, although if you're still in the post-holiday mood, this is definitely one of the issues to check out.

First off is the cover, "Evil Snowman" by Serj Julian. Probably one of the best covers to date and follows what I call the iconic Clarkesworld aesthetic, mixing the familiar with the fantastic, or in this case, something dark and moody. The expressions of the miniature snowmen are great and you'd probably miss it if you were simply looking at the thumbnail of the cover. Again, it would have made a great cover last month but then again, it wasn't snowing yet in early December (and I'm sure there are remnants of snow these days to spook you).

The feature story is "Celadon" by Desirina Boskovich and for the most part, it's a good story. The author focuses on characterization and the strength of this piece is that how it's very personal. It's not about some ideal such as justice but simply a daughter trying to reunite with her mother and the juxtaposition between the two worlds, real or imagined, heighten this agenda. For the most part, it works, and of the two stories in this issue, this is the more ambitious one, at least judging from the language and the technique. Overall however, it lacks the impact I'm looking for but this is nonetheless a good story, one that makes the reader work for the ending.

Kate Baker reads "Celadon" and she's competent. A good bulk of the story is narration and she's up to the task as she's fluent and consistent. There's little dialogue and that's perhaps a good thing as Baker doesn't really distinguish between the various characters and I feel her voice is too even. She's expressive though when it comes to the reactions of the characters and one can sense the anxiety of the narrator or the detachment of the anthropologists.

"Teaching Bigfoot to Read" by Geoffrey W. Cole uses an interesting technique to narrate his story: emails written to Bigfoot. While that in itself is not a eureka moment, Cole backs it up with a convincing tone of voice with the hard science fiction elements lurking in the backdrop. Much like "Celadon", this story is also a character-driven piece but achieves it through an indirect method. For the most part, it is the reader filling in the gaps rather than what is explicitly mentioned that fuels the reader's imagination. While not as ambitious as Boskovich's story, this is the story that stands out more for me mainly because it succeeds in its execution, not only being easy to read but leaving some room for some ambiguity at the end. Definitely a must-read.

Jeremy L. C. Jones's "Anthologists Discuss Their Craft" is a real gem. Jones asks the same set of questions to various editors and they share with us their insights into their personal editing processes. Their answers are unique and clearly elaborated, and the anthologists definitely dominate this nonfiction article. On an unrelated note, all of the male first names start with the letter J.

"The Mauna Kea Experience" by David L. Clements is brilliant. Clements has a handle on the elements of storytelling and reading this nonfiction piece is similar to reading a short story. He doesn't simply tell us about his journey, he shares it with us and the bigger impression it leaves isn't what astronomers learned but what they put up with to acquire their findings.

Definitely a great start for Clarkesworld and features some solid writing all throughout.

Sunday, January 04, 2009

Help Ed Bryant

From Ellen Datlow:
Edward Bryant is best known as a horror and science fiction writer, with numerous Nebula and Bram Stoker awards for his fiction. He is also known as a reviewer and critic, with his work appearing regularly in Locus Magazine and The Year's Best Fantasy and Horror anthologies.

Perhaps more important, though, is Ed's reputation as a teacher and mentor. He has been instrumental in the careers of many successful writers and editors, several of whom have gone on to become award winners or bestselling authors in their own right. Because of this and his legendary kindness, Ed is beloved by many people in the United States and abroad, and that is the basis for the creation of this site.

Over the last few years, Ed has fallen on hard times due to financial complications from his heart bypass surgery in 2004, a limited income stream, and predatory actions by individuals who took advantage of Ed's kindness. At one point, Ed (who is also a Type-I diabetic) did not have funds available to purchase insulin and was in danger of foreclosure on his house. Thankfully, friends and caregivers stepped in to handle those troubles, but Ed is still facing a long uphill battle to satisfy his financial and medical responsibilities.

To that end, a third party trust fund has been set up for Ed at the Colorado Fund for People with Disabilities. The PayPal donation button below goes to an account administered by the Colorado Fund. Please consider helping Ed by donating funds to the third party trust using this button. (the button can be found at the bottom of the page Friends of Ed Bryant)

Friday, January 02, 2009

Plug: Anna Tambour Interviews Me and A Preview of Philippine Speculative Fiction Vol. 4

I was planning on interviewing the talented and humble Anna Tambour (go buy her books!) but my deal with the devil isn't paying off so you'll just have to settle for her interviewing me.

Meanwhile, in the very remote chance that you're curious about the upcoming Philippine Speculative Fiction Vol. 4 coming out in February 2009, Tambour is currently hosting a preview with my short story "Diseases for Sale" (everyone knows writers have insomnia!) so go take a look. If you didn't enjoy it, well, there are 23 other stories in the anthology.

January 2, 2009 Links and Plugs

It's a slow news day today...
Here's something to take a look (and remember you can snag it for free if you join this contest):

The Vacant Throne by Joshua Palmatier

RPG Musings: D&D 4E - Fighter Attack Powers and Weapons

Every Friday, I'll toss an idea or two with regards to tabletop RPGs.

What I like about Fighters in D&D 4E is how they can specialize in different weapons and this is reflected in the powers they choose. For example, a Fighter wielding Heavy Blades might get bonuses to attack or damage equal to their Dexterity modifier. Dexterity, Constitution, and Wisdom also becomes a secondary or tertiary stat depending on your Build.

However, while this concept is present in the 4E Player's Handbook, I don't think it's explored to its full potential. For one, at least going by the Player's Handbook (Martial Power alleviates this lacking), not every level has what I call a "weapon-based" Encounter Attack Power. Levels 3, 13, and 23 are covered in the core book but how about levels 1, 7, 17 and 27? Martial Power introduces options for Axe, Hammer and Mace wielders, but are inconsistent for the other weapons. Level 17 for example has an attack specifically for Light/Heavy Blade Fighters but is lacking one for Flails, Picks, Polearms, and Spears. (Interestingly enough, Staffs are listed under page 77 of the Player's Handbook yet there are no Fighter powers that support it. Polearms, on the other hand, actually use Dexterity rather than Wisdom; Wisdom is only used to qualify for the feat Polearm Gamble.)

The second overlooked potential is in making use of the secondary stats. For example, when it comes to Polearms, there are three Encounter Attack powers in the Player's Handbook that are specifically catered to it yet only one of the three actually uses Dexterity for its "rider" effects. The rest ignore Dexterity altogether (one causes the Slow condition while the other increases your Critical Hit threat range). The only other time Dexterity is used ever again is to qualify for some feats. So despite Dexterity or Wisdom supposedly being the secondary stat of Polearms, a Fighter could easily do away with Dexterity when using Polearms. (To the credit of the designers, Dexterity and Light/Heavy Blades are fully exploited, as well as Constitution and Axes/Hammers/Maces, especially with the release of Martial Power.)

The third lacking, and this is partially tied to the secondary stats problem, is creating rider effects for the weapons that make it unique and if possible, are dependent on the secondary stats. For example, one of the most common ability is extra damage based on your Fighter's Dexterity or Constitution modifier. While that's all well and good, it can be boring. Going back to Polearms, it does have interesting rider effects, such as the Slow condition and the higher Critical Hit threat range. It's not tied to its secondary stat however but it's a step in the right direction.

What am I proposing? Aside from fleshing out all the weapon groups across all the Encounter Attack Power levels (one doesn't need to duplicate the levels already covered by the Player's Handbook), room for budding game designers is to create new Attack Powers (and to a certain extent, Feats and Paragon Paths) that not only uses the secondary stat of the various weapons, but create meaningful and interesting effects beyond extra damage or attack bonuses (or rather not too much of those).

For example, to simulate the rapid cuts of a Light Blade, a secondary effect of such a Power might include ongoing damage (or perhaps damage equal to your Dexterity modifier on a miss). When it comes to Hammers, one might strike a nearby opponent with so much force that opponents within a number of squares equal to your Constitution modifier are knocked prone due to the reverberations. For that samurai flavor, Heavy Blades and Polearms might enable you to ignore the resistances of your enemies as you enter a zen-like trance and hit the opponent's vital areas. Axes might deal 1d6 extra points of damage equal to your Constitution modifier on a critical hit to mimic its lethality (or alternatively, deal a minimum amount of damage equal to one-half your Constitution modifier per die).

I can certain imagine such a PDF or a book being released by a third party company. Just add in a few feats and perhaps a Prestige Path (or even Epic Destiny) to cover each weapon group. Those more ambitious might even tackle Daily Powers for the various weapons or unique magic items. (After Adventurer's Vault though, do we really need more weapons, Military or Superior?)

Sample Powers (These Haven't Been Playtested):

Executioner's Decapitation Fighter Attack 27
With a hefty swing, you strike down a vulnerable opponent, aiming for their vital areas.
Encounter * Martial, Weapon
Standard Action Melee
weapon
Requirement: Target must be prone, restrained, or stunned.
Target: One creature
Attack: Strength vs. AC
Hit: 5[W] + Strength modifier damage.
Weapon: If you are wielding an axe, you can score a critical hit on a roll of 18-20. On a critical hit, you deal an extra 1d6 points of damage equal to your Constitution modifier.

Armor Basher Fighter Attack 27
With one powerful strike, your opponent's armor reverberates at the impact of your attack.
Encounter * Martial, Weapon
Standard Action Melee
weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage and the target takes a -2 penalty to AC and grants combat advantage to your allies until the end of your next turn.
Weapon: If you are wielding an flail, the target takes a penalty to AC equal to your Dexterity modifier until the end of your next turn.

Tremor Strike Fighter Attack 27
Holding your ground, you transfer your center of gravity into your weapon and and a powerful wave hits those around you.
Encounter * Martial, Weapon
Standard Action Close
burst 1
Target: Each enemy in burst
Attack: Strength vs. Fortitude
Hit: 2[W] + Strength modifier damage and you knock the target prone.
Weapon: If you are wielding a hammer, the attack is instead a burst equal to one-half your Constitution modifier.

Flash of Cuts Fighter Attack 27
Your flurry of attacks are so fast it seems like they are just one strike. It is only later on that your opponent realizes you have wounded them in several areas.
Encounter * Martial, Weapon
Standard Action Melee
weapon
Target: One or more creatures
Attack: Strength vs. AC, three attacks
Hit: 1[W] + Strength modifier damage. If at least two attacks hits the same target, the target takes 5 ongoing damage (save ends).
Weapon: If you are wielding a light blade, the target receives a penalty to the saving throw equal to your Dexterity modifier.

Cut the Waterfall Fighter Attack 27
Your sensei has trained you to focus so much so that your blade is able to cut a waterfall.
Encounter * Martial, Weapon
Standard Action Melee
weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage. This attack ignores any resistances the target might have.
Weapon: If you are wielding a heavy blade, the target loses any resistance it has for a number of rounds equal to one-half your Dexterity modifier.

Knock Their Brains Fighter Attack 27
Few are able to take a blow to the head and remain unscathed.
Encounter * Martial, Weapon
Standard Action Melee
weapon
Target: One creature
Attack: Strength vs. AC
Hit: 4[W] + Strength modifier damage and the target takes a -2 penalty to attack rolls until the end of your next turn. On a critical hit, the target is dazed.
Weapon: If you are wielding a mace, the target takes a penalty to attack rolls equal to your Constitution modifier until the end of your next turn.

Striking for Ore
Fighter Attack 27
The dwarves have honed their skills with picks through years of harvesting minerals from the mines. Flesh and bone are unfortunately softer than metal and all it takes is one precise strike to create a breaking point.
Encounter * Martial, Weapon
Standard Action Melee
weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage and the target gains vulnerability 5 to all weapon attacks until the end of your next turn.
Weapon: If you are wielding a pick, you can make a basic attack as a free action after the attack with a bonus to the attack roll equal to your Constitution modifier.

Keeping Your Distance Fighter Attack 27
Through flexibility and lots of training, you have learned to extend your weapon's reach temporarily to throw off your enemies.
Encounter * Martial, Weapon
Standard Action Close
blast 2
Target: Each enemy in blast.
Attack: Strength vs. Reflex
Hit: 3[W] + Strength modifier damage. The target is pushed 1 square.
Weapon: If you are wielding a polearm, this attack has a range of blast 3 instead and you push the targets a number of squares equal to one-half your Dexterity modifier.

Visualizing the Gap Fighter Attack 27
Your enemy's vital areas loom in front of you like a huge target. You use your momentum to propel the strike
Encounter * Martial, Weapon
Standard Action Melee
weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage. You can score a critical hit on a roll of 18-20.
Special: When charging, you can use this power in place of a melee basic attack. If you move at least 5 squares during the charge, you can score a critical hit on a roll of 17-20.
Weapon: If you are wielding a spear, you can move an extra number of squares equal to your Dexterity modifier during the charge.

Retiring Podcast Focus

It's the start of 2009 and if I'm going to make some format changes in the blog, now's a good time as any. I did like showcasing a podcast or two every week but lately, I simply haven't been listening to as much podcasts as I like (I'm still in my September backlog of podcasts...). Second, Rob Donoghue's posts remind me that I really want to talk about gaming and haven't done that as much on this blog (mainly because it's competing with my other "slots"). We'll see how it works out as I introduce a new segment every Friday entitled "RPG Musings" and on some days, it's just going to be a throwaway sentence or two on gaming. But for today, let's start with something meaty. And crunchy.

Top 10 Best-Sellers as of 2008/12/28

From USA Today's best-seller list (you can find out their basis here):
  1. Twilight by Stephenie Meyer
  2. New Moon by Stephenie Meyer
  3. Eclipse by Stephenie Meyer
  4. The Tales of the Beedle Bard by J.K. Rowling
  5. Breaking Dawn by Stephenie Meyer
  6. The Shack by William P. Young
  7. Marley & Me by John Grogan
  8. The Appeal by John Grisham
  9. The Last Lecture by Randy Pausch and Jeffrey Zaslow
  10. Outliers: The Story of Success by Malcolm Gladwell

Thursday, January 01, 2009

2009 Resolutions

It's 2009 and thanks to the ability to post and search your archives, let's see how I held up to last year's resolutions:

1) Read one book a week - This was honestly difficult at first but ever since I became a book blog reviewer, it became less and less of a chore. Number of books and fiction magazines read this year was in the three digits (around 148).

2) Blog regularly (Mon - Fri) - I think the blog can speak for itself. Basically I treated the blog like a magazine--including the type of content I provide--and I've been delivering regular content ever since (although I've changed the line-up from time to time).

3) Get three fiction pieces published - Epic fail. Well, on a positive note, I did write more than three stories this year. I think I got around to finishing six stories, and then junking two of them. One story I've passed on to my alpha reader but I still need to write a revision for. And then two stories were actually up for publication but the publications got delayed in their production. Either way, it's no excuse for me.

4) Deposit P50,000 ($1,200) in the bank - Nada. Not a single cent. Let's just say I don't want to see a Fed Ex form in the next few months (and the US publishing industry does revolve around New Jersey...).

Looking at all that, let's set some resolutions for 2009:

1) Get 5 fiction pieces published - I only increased the number because I know (crossing fingers) that two of my stories will be getting published this year. So right now, I need to write and send out at least three stories (of course one has better chances by writing and sending out more stories).

2) Deposit P50,000 ($1,000) in the bank - I honestly better tighten the budget.

3) Read two books/magazines a week - I think it's important to maintain a good thing. At least let's aim for the three digit mark come the end of the year.

Player's Handbook II: More Complicated?


I haven't seen it mentioned anywhere so I thought I'd bring it up. When D&D 4E first got released, there were a lot of complaints (and whining) about the classes, or lack thereof.

And then there's the announcement of the Player's Handbook 2. For me, at least from the preview's that we've seen, I think the Player's Handbook 2 came second because it's more complex (not that complexity is a bad thing) compared to the classes in the first Player's Handbook.

For example, the Barbarian is a Striker with the Hit Points and number of Healing Surges equal to that of your typical Defender (or at least the Defenders in the first Player's Handbook). The Rage mechanic is also quite unconventional.

And then there's the Druid which is a different animal altogether as far as symmetry goes. Probably the class that deviates the most--so far. It makes the Bard and the Invoker look simple despite some of their exemption-based design (i.e. the Bard's ability to take Multiclass feats).

So I do think that right now, based on the little that we've seen, the classes in Player's Handbook 2 are worthy of being in part two of the book rather than in the initial offerings. Player's Handbook 1: This is the Norm. Player's Handbook 2: Watch Us Break the Rules.

January 1, 2009 Links and Plugs

I'd better start practicing writing 2009...
Start off 2009 with a Datlow anthology:

2009/01/01 Tabletop RPG Podcasts

Every Thursday, I post links to various podcasts that deals with tabletop RPGs.

Happy New Year! And no link aggregation next week as I'll be out for surgery...

Tabletop RPG (Mostly)

General Discussions/Reviews/Everything Else

Interviews
Actual Play Sessions
  • Heroic Cthulhu episodes: Space Redoux (1, 2), Unsealed Room (1, 2, 3, 4, 5), Smoke Redoux (1, 2, 3, 4), After Game Discussion (1, 2, 3), Trip to Tonga (1, 2, 3, 4, 5, 6, 7), Rapper Redoux (1, 2, 3, 4), Live By It, Die By It (1, 2, 3), Post Game Talk, Terror in Tonga (1, 2, 3, 4, 5, 6, 7), Why So Serious? - Tonga (1, 2, 3, 4), Beaten to Death - Tonga (1, 2), After Game Talk, Guns Are Bad, MmmK? -Tonga (1, 2, 3, 4, 5, 6), I Am Paco (1, 2, 3, 4, 5, 6, 7), Cafe Tug of War - Tonga (1, 2, 3, 4, 5), UN Discussion - Tonga (1, 2, 3, 4, 5), Get in the Chopper - Tonga (1, 2, 3, 4, 5), After Game Discussion (1, 2), On to Cairo - Tonga (1, 2, 3, 4, 5, 6), It Went to the Birds - Tonga (1, 2, 3, 4, 5), After Game Chat.
Video