Showing posts with label interviews. Show all posts
Showing posts with label interviews. Show all posts

Wednesday, October 15, 2014

Interview: Cypher on #INeedDiverseGames

Hi. Thanks for agreeing to do the interview. First off, what is #INeedDiverseGames?

It was a wee hashtag that was born out of frustration with the state of the industry, the lack of diversity I saw. Now it's become a point for people to express why then need diverse games, not just for themselves but for others to enjoy the art of gaming.

How did it start?

This tweet:

Despite what people might think, the hashtag was not in reaction to, or in anyway influenced by GG. They really weren't on my radar until the renewed coverage lately.

What are your goals, whether short-term or long-term?

The short term goal is to get people on board with the idea that diversity in games is a good thing, that it does not hurt anyone to give people more options rather than retreading the same stories, the same plots in games. For people to realize it's about inclusion, not exclusion.

Long term goals is to make sure it doesn't become a flash in the pan, hot topic of the day then fizzle out because something else is going on in the gaming world. Be that making it into a full time project, asking the game dev community for help in keeping it alive and thriving or the masses that clearly want more diversity based on the tweets that have been flying fast and furious.

What's the reaction been so far?

For the most part, incredibly positive. There have been attempts by GG'rs to hijack the hashtag, claim that if you support #INeedDiverseGames, then you support GG. That's so far from the truth, I don't even have words for it.

But on a more positive note, the outpouring of support and great response has been amazing. For a hashtag that was thought up on the fly while I was angry about gaming, it's gotten a great response. Kudos to those folks who have actively taken on those who seem to have a problem with wanting more diversity in gaming.

What have been the challenges?

Mostly, making sure that this doesn't overwhelm me (or the awesome dragonreine who has been instrumental in helping me run the tumblr, twitter, etc.) and to not let it fizzle out. Gaming is important to me, it's been part of my life for twenty years and because of my love of gaming, the challenge we all have is to make diversity more than a buzzword, to make it the norm rather than the exception. To show that there is room at the table for everyone.

What games do you like to play? Which games are doing it right?

I'm more of an action and RPG fan. Final Fantasy VII - XIII, Suikoden, Shenmue, Dragon Age, Dragon Age II and the Mass Effect Series. I also grew up in arcades, I love, love, love a good fighting game. Street Fighter, Mortal Kombat, Samurai Shodown, so many I could name but except for FPS (I get motion sickness from them), I'm pretty much an all types of games gal.

As for games doing it right, Mass Effect 3, Dragon Age Origins & II, Gone Home, Child of Light, Papa & Yo, Remember Me... are all examples of giving you more diverse options, either through customization of your character, or giving you the option to play as a woman, a woman of color, a child, a young adult woman. There's also been a lot of suggestions from followers of the tumblr and via twitter.

How can we help?

Tweet, write up posts, review games and spread the word about titles you find. Not everyone has played every single game, and a lot of times you might have played a game that others may not know about.

If you can back game projects, or signal boost if contributing money is an issue. Tweet with the hashtag, Support indie game devs, support those with ideas if they tell you they want to do X, don't let the first thing that come out of your mouth be don't do it, it won't sell, no one cares. If that's the default response to different ideas, nothing will change.


Also be able to criticize games and gaming culture. Accept that not everything is great and that for the medium to grow, it must be critiqued and analyzed so people can find the flaws, fill them in and smooth them out.

Where can people find more about #INeedDiverseGames?

Here’s a handy link to the About page.

You can also find us at:

Facebook / Twitter / Google +

We’re taking submissions and are open to questions via the askbox or email

Lastly, there’s now a spreadshirt store up, and a full explanation up here.

Cypher has been an avid gamer for twenty years, and is invested in making sure that people see having more diversity in games is not a zero sum game, or about exclusion, in fact she wants more, better games for everyone.

Monday, July 29, 2013

Not-About-Writing Interview: John Joseph Adams

I've been gone for the past few months, but to tide you over, here's an interview with John Joseph Adams, editor of various magazines and anthologies. The point of this interview though is to not talk about writing! So without further ado...  

Hi John! I know you're a fan of metal, so what music are you currently listening to?

At any given time, I typically have a group of several albums that functions as my "current listening" playlist; usually, these are the last several albums I've acquired, and thus they're all new to me.

Currently, it contains the latest albums by Baroness, Killswitch Engage, Holy Grail, Mutiny Within, Ensiferum, Epica, Firewind, Soilwork, and others. I've also got a singular non-metal entry on the list: Muse's latest. Here's a link to the whole thing: http://goo.gl/7aQWz.

The latest Baroness album -- the double album Yellow/Green -- is one of my favorite records...I was going to say in recent memory, but given the number of times I've listened to it I would have to say calling it an "all-time favorite" would be more accurate. I just love the hell out of that album. Their first two albums -- The Red Album and Blue Record -- were both amazing too, but it feels to me like they really elevated their game to another level with Yellow/Green. Arguably Yellow/Green isn't even metal. Red and Blue certainly are -- and probably not particularly accessible metal either -- but Yellow/Green is much more mellow, which doesn't at all detract from how awesome it is, even as a metal fan.

Could you elaborate on what's the appeal of In Flames for you? How did you first hear about them and what made you listen to them again recently?

I think I first heard of In Flames courtesy of an MTV2 Headbanger’s Ball compilation CD. I’m pretty sure it was this one. Actually, though, now that I think about it, I may have first heard them on a different compilation -- I know I had bought some metal movie soundtracks around then. Looking at this track list for the soundtrack for Freddy vs. Jason (which I never even saw or had any interest in seeing), I think this must have been where I first heard them. Because before I looked I would have thought that the first In Flames song I heard was either “Trigger” or “Minus.” I’m now pretty sure it was “Trigger,” so I must have discovered them on that Freddy vs. Jason CD. It might have been encountering them subsequently on the Headbanger’s Ball CD that made me decide to check out one of their albums.

Those Headbanger’s Ball CDs (there were a couple compilations) really helped me expand my metal horizons. They were all double albums, with the first one being sort of more familiar metal bands (i.e., more commercially successful ones), and the second disc was full of bands that were more underground types, on smaller labels. I ended up discovering a ton of bands because of those CDs, including several bands that are now among my favorites: Killswitch Engage, Trivium, Lamb of God, Arch Enemy...

Although I usually only have recent additions to my library on my playlist, occasionally I'll rotate older material back into my playlist; for instance, I went to an In Flames concert a couple of months ago -- which was awesome, by the way -- and prior to that I sort of binged on In Flames for the weeks leading up to it, and added their most recent albums to my regular playlist for a while. When I go to see a concert, I like to be really familiar with the band’s material ahead of time. And of course I’ve listened to all of In Flames’s discography a ton, but I hadn’t in a while, so I wanted to make sure they were all fresh in my mind.

As for what I like about In Flames, I’m not really sure how to answer the question, largely because I never did quite figure out how to write or even talk about music. I tried taking a music review class once in an effort to figure it out (since I seem inclined to turn my hobbies and interests into work), but I couldn’t quite get the hang of it. It probably doesn’t help that when I read reviews of music they almost never actually give me much of a sense what the band is like, unless they compare them to some other band I already know. If I were to take a stab at trying to explain, though, I guess I would say that what I like about In Flames--and more generally what I tend to like about the metal that I like--is the blistering guitarwork and the dynamic ebb and flow of the melody and the vocals as they alternate between harsh and mellow. Lyrics are kind of an afterthought for me when it comes to music, which is probably one of the reasons I connect to metal so much since it’s often so hard to understand what they’re saying. I may just be musically or tonally impaired, but I have a terrible time actually understanding the lyrics in MOST songs, even pop songs where they’re just singing, so not being able to understand the shouting and screaming vox in metal isn’t a big deal to me. Sometimes I seek out the lyrics so I can read along as I listen, when I have a band or album that I really like, and it’s cool to discover that the songs I like so much actually have cool lyrical content too. But I’m just as often disappointed to discover that the songs I like are either vapid or just don’t make much sense. So it’s not something I indulge in often. It’s usually better to just think I know what the song’s about  based on the limited amount of the lyrics I can decipher on my own.

And speaking of the Baroness, not a lot of musicians (especially in these post-iTunes era) release double albums. In what situations do you think are they apt, especially when it comes to the packaging, the track sequence, etc.?

I’m not entirely sure, to be honest. In the case of Baroness, I can’t really tell the difference between Yellow and Green stylistically or musically--the songs all sound like they’re part of the same album to me. Actually it’s funny, because I mentioned how Yellow/Green is so mellow it’s barely even metal at this point, so it occurred to me that one use of a double album could be if, as a band, you wanted to experiment with some wildly different direction (say a metal band doing an album that was much less heavy), they could do one part as a regular album and have the other part be the experimental album.

I have another double album, from Dark Tranquillity, that is one part a B-side compilation and one part a live album, so that’s another way to do it. I’m actually really glad they did that as it kind of opened me up to buying live albums more often, as I previously hadn’t liked a whole lot of them. That one, though, is amazing, and I actually prefer listening to those versions of the songs to the studio versions in some cases. (Pantera’s live album is a similar case; that version of “Cemetery Gates” is hands down the definitive version of the song in my mind.)

All this talk of double albums kind of makes me want to do a series of “double anthos.” They could be done up Ace Doubles-style, and one side would be original stories, and the other side would be reprints. Although actually I guess that’s almost what I do in every issue of Lightspeed (minus the double-sided aspect). Whoa. I just blew my own mind.

Speaking of Ace Double-styles, I hear some editors talk about them (never saw them on my end because genre books were scarce here back then). Did you read a lot of them? Were they books your sister passed on to you? Why do you think they're gone now (with the exception of independent publishers who employ that format)?

I actually never encountered them until I started working in the industry. Without cheating and googling to find out, I couldn’t tell you when they stopped doing those, but it must have been before I started seriously reading SF/F. I expect had I identified as a genre reader earlier, I might have encountered them, as I do think they were around in the ‘80s. Though I--and a lot of people--often refer to them as “Ace Doubles” some other publishers did them too; Tor, for instance. And the format actually does have a name: it’s called “dos-a-dos binding” or “tĂȘte-bĂȘche.” Wikipedia has an article about the format that explains it all pretty well.

I don’t really know why they’re gone now. I assume it’s just because that format stopped being successful commercially. It seems like it’s such a great idea, though, because it allows authors to write shorter novels and have them still be marketable, and also allows you to pair up a more well-known author and a lesser-known author, to help expose that newer author to a wider audience. I guess there are some issues with shelving such things though; where do you shelve it, and how does anyone looking for the “B Side” know how to find it in the store? That kind of problem would probably be irrelevant with online bookshopping, though, so, who knows? Maybe we’ll see them become popular again some time soon.

You recently moved from New Jersey to California. How is it going for you so far? What's the biggest adjustment you had to make?

It’s going great. I moved to the Central Coast of California because I met and fell in love with the lovely and talented Christie Yant. Location-wise, I guess the biggest adjustment has just been the lack of local culture that I had ready access to when I lived so close to Manhattan. But overall it’s been a definite upgrade; where I live, there’s just basically nice weather all the time; it never snows here, and I really hate snow so that’s a real plus for me.

And we’re not THAT far from culture if I really want it; we live about two and a half hours from Los Angeles by car, and an hour away from Santa Barbara. Plus there’s always conventions to help fill that socialization void, and of course since Christie is also immersed in genre publishing, I can also talk with her whenever I want and so that also basically negates that loss. And earlier this year Christie’s sister Kate moved in with us (after Christie’s eldest, Danni--now an adult--moved up to San Francisco). Like Christie and I, Kate’s also a huge geek and into genre publishing (she’s an aspiring writer). Heck, even the little one, Grace (who is almost eleven), is a big geek, and as I sit here answering this question, she’s working on her Harry Potter fan-fic story. So we basically have a little convention right here in our house whenever we want one

Otherwise, the biggest adjustment has been that I went from being single to having not just a girlfriend but a whole family, since Christie has two kids. So that was kind of a big deal, but it’s all gone really well, largely I think because we’re all awesome people. And then, of course, Christie and I got married--at the same place in Reno where George R. R. Martin got married!--and so now I’m a stepdad, though honestly that transition seemed even easier just because it seemed so natural.

Is there anything you miss from New Jersey? How about something that you really look forward to in California (aside from your new family)?

There’s nothing really I miss from New Jersey specifically, except that my mom still lives there, so I miss her. Otherwise, though, there’s nothing really about New Jersey I miss except its proximity to Manhattan and all its culture.

Here in California, I’m mostly just looking forward to never having to shovel snow again, and maybe a periodic trip or two down to Disneyland and Universal Studios with the family.

Wednesday, December 05, 2012

The Next Big Thing

I was tagged by Tansy Rayner Roberts to take part in the Next Big Thing meme, which occurs every Friday. One of my favorite books from Tansy is Love and Romanpunk, a short story collection that I got to read in May earlier this year, and I'm finding her to be one of the original and daring voices in the Australian speculative fiction scene, whether it's her fiction or nonfiction.

Without further ado, here's the meme:

Lauriat: A Filipino-Chinese Speculative Fiction Anthology 
What is the working title of your next book?
My latest book is the anthology Lauriat: A Filipino-Chinese Speculative Fiction anthology, released by Lethe Press. I also have a short story, "Scions of the Oneroi," appearing in Philippine Speculative Fiction Vol. 8 next year (contrary to what some might believe, I am neither the editor nor the publisher of the series).

Where did the idea come from for the book?
For Lauriat, I wanted to do an anthology focused on Filipino authors that wasn't occupying the same space as Dean Francis Alfar's Philippine Speculative Fiction anthology series. It then occurred to me that no one really writes about the Filipino-Chinese community--one that I'm part of--using a speculative fiction lens, especially since Realism is what's commonly published here.
As for my short story "Scions of the Oneroi," it was originally a stalker story (this blog is titled Bibliophile Stalker after all) and I wondered how an obsessive person could insinuate themselves into a stranger's life. And then there's the Oneroi from Greek mythology, and it just started to click.

What genre does your book fall under?

They're definitely both speculative fiction, leaning more towards the fantasy and horror aspect.

What actors would you choose to play the part of your characters in a movie rendition?

Well, Lauriat's an anthology, so the best person to ask would be the contributors. As for my story, it was written with the "you" in mind, so I don't think it would translate well to film.

What is the one sentence synopsis of your book?

For Lauriat, fantastical stories dealing with the Filipino-Chinese experience. For "Scions of the Oneroi," how does one suddenly become an intimate partner of a stranger?

Will your book be self-published or represented by an agency?

I don't think there are literary agents here in the Philippines. Lauriat was published by Lethe Press while my short story will be published by Kestrel DDM.

How long did it take you to write the first draft of the manuscript?

Editing Lauriat took around a year, from soliciting stories, reading them, editing them, coordinating the artwork and layout, proofing the book, etc.


My short story, on the other hand, took a few weeks to write.

What other books would you compare this story to within your genre?

For Lauriat, it's definitely the first of its kind in the sense that it's tackling concerns from the Filipino-Chinese community using the tools of genre. But there's definitely a lot of anthologies out there that deal with the fantastical and other cultures. Just this year for example, we have Three Messages and a Warning, AfroSF, Breaking the Bow, The Future is Japanese, and Philippine Speculative Fiction Vol. 7.

Who or what inspired you to write this book?

When it comes to anthologies, I've always been fascinated with the editing done by Ellen Datlow, Terri Windling, Jonathan Strahan, Rich Horton, John Joseph Adams, Gavin Grant and Kelly Link, and Steve Berman. In fact, the book is dedicated to them.


As for my short story, there was a call for submission for Philippine Speculative Fiction Vol. 8 so I dusted off a short story idea I was working on and submitted it.

What else about your book might pique the reader’s interest?

For Lauriat, I'd like to think it tackles subject matter that's not often tackled in either Realism or in the genre, which tends to be Euro-centric. The anthology was also cited in the Omnivoracious column Writers Don't Cry as one of the five books for writers.

As tradition dictates, I'm tagging five people. Hope you check out their blogs next week:

Friday, April 13, 2012

Interview: Sword & Laser with Veronica Belmont and Tom Merritt

For today, I got to interview the hosts of the recently-released Sword & Laser show.

From their press release, here's their bio:
Veronica Belmont is a technology and gaming-centric video host who works on a variety of projects including Tekzilla (a weekly tech-help and how-to show on Revision3.com) and Game On! On the TwiT Network.

Tom Merritt anchors the daily tech news show Tech News Today on the TwiT network as well as hosting special live news coverage and other events.  In the past he has hosted the daily Buzz Out Loud podcast and a weekly how-to show called The Real Deal.

The executive producers for Sword & Laser are Felicia Day (The Guild, Dr. Horrible, Eureka), Kim Evey (The Guild, Dragon Age: Redemption) and Sheri Bryant (Rock Jocks).

Without further ado:

Hi Tom and Veronica! Thanks for agreeing to do the interview. Since you're avid fans of science fiction and fantasy, to start things off, what culture (books, games, TV) are you currently consuming, aside from your current Book Pick?

Tom: I'm a devoted fan of Game of Thrones on HBO, as well as Fringe, Being Human and Mad Men. I just finished reading Empire State by Adam Christopher and was lucky enough to get an advanced copy of Year Zero by Rob Reid. Currently I'm making my way through Red Seas under Red Skies by Scott Lynch.  When it comes to gaming, I haven’t had too much time, but I do pop into Warcraft at least once a week. 

Veronica:
Right now I'm really digging into some PC games that I've put off for a while, including Age of Empires Online and Civilization 5. They've both been out for a while, but I've had a craving lately for some strategy games. In the TV realm, Game of Thrones is huge for me, but I'm also really into Archer, Parks and Recreation and 30 Rock.  When it comes to reading I’m in the process of finishing our latest pick for my other book club (Vaginal Fantasy) called The Iron Duke.


The elephant in the room is, of course, how did Sword & Laser become part of Geek & Sundry? Were there any initial reservations about moving to a video format?

 
Veronica:
Felicia asked me last summer if this was something we'd like to work on and I jumped at the chance! I think we always had it in the backs of our minds that we'd bring S&L to video eventually, since both Tom and I spend our day jobs in front of the camera we really needed the right opportunity to make it work. Sword & Laser needed the right kind of home and Geek & Sundry is a perfect fit for us. Personally, I'm so excited just too even watch the other shows on the network! They're all great and unique. 


Tom:
Since both Veronica and I do lots of video, it wasn't much of a concern at all.  The big challenges have been running the production ourselves rather than for a big network.  Geek & Sundry have been incredibly helpful in that regard. I was very comfortable with joining Geek & Sundry because they are enthusiastic about the content as much as we are.

Sword & Laser is approaching its 100th episode and you've pretty much got the podcast format hammered down. One pet peeve of mine with some video productions is that they don't require the video aspect, and could easily have remained an audio production. What changes are you incorporating into the show to maximize the medium?

 
Tom:
We have a dragon and a bar!  Sure you could *hear* the dragon on an audio podcast, but when you see our dragon you'll understand why that just isn't enough. We're also including video messages from people so video actually allows us to show it to our audience.  Also, book trailers are another cool trend we can take better advantage of in video.

Veronica:
Definitely the ability to play video messages and actually show what we're talking about... whether that's an amazing book cover, casting choices for the next season of Game of Thrones, or concept art for the next big science fiction blockbuster. Plus, yeah.... dragon.


What are some of the challenges in running a video production? How far off is your lead time?

 
Tom:
We shoot on Tuesday and post the episode on Friday, compared to most news properties I've worked for that's luxury. Also, we don't have a huge staff, so booking, writing, wrangling rights issues, gathering things to show and coming up with the rundown falls on us. It's a lot of work, but writing the first episode was one of the most fun things I've done in a long time.

Veronica:
It's all a challenge! It's by far the biggest production I've done without walking into a pre-existing set and studio situation. The set was built from the ground up, and we're still figuring out a lot about how the show will work and look. That's part of the fun, but it can also be a little stressful! 

 

Can you give us a hint of what's in store in the future?
 
Tom:
We have dragons, thrones and Aliens with copyright issues.

Veronica:
We're having some great interviews coming up, including with the author of our current book pick, Lev Grossman. We've also got plans for contests and live shows in the near future!

You have a very active Goodreads forum. How does it factor when it comes to interacting with your subscribers and deciding on the content for the show?

 
Tom:
It's essential.  We don't put everything to a vote, but we do put some of our book choices to a vote.  More importantly it helps us be a part of the hive mind. I have a much better sense of likes and dislikes thanks to Goodreads, plus the people in there are so damned clever! They are, as a collective, smarter than either of the hosts of this little show could ever be.

Veronica:
We have a feedback section that is pulled right from the forums, and we also take viewer and listener questions for the interviews. If they want to hear from a certain author, we want to know! 


Who's a guest that you haven't featured yet that you'd like to interview on the show?

 
Tom:
George R. R. Martin has to be at the top of our list with Neil Gaiman coming in a close second.

Veronica:
What Tom said!


Any other projects you want to plug?

 
Tom:
Well swordandlaser.com of course.  Also, I’ve started an audio show with Scott Johnson called Autopilot which reviews pilot episodes of classic TV shows (www.autopilotshow.com

Veronica:
I also host Tekzilla on Revision3.com!

Thanks!

Tuesday, April 10, 2012

Blogging the Hugos 2012: Best Fancast

I'm not as well-read in 2011 as I was in 2009, but I'm hoping to give my views on this year's nominees when it comes to the 2012 Hugo Awards. I'll start with a category I'm most familiar with: Best Fancast.

Best Fancast (326 ballots)

The Coode Street Podcast, Jonathan Strahan & Gary K. Wolfe
Galactic Suburbia Podcast, Alisa Krasnostein, Alex Pierce, and Tansy Rayner Roberts (presenters) and Andrew Finch (producer)
SF Signal Podcast, John DeNardo and JP Frantz, produced by Patrick Hester
SF Squeecast, Lynne M. Thomas, Seanan McGuire, Paul Cornell, Elizabeth Bear, and Catherynne M. Valente
StarShipSofa, Tony C. Smith

Disclosure: I'm a contributor to SF Signal and participated in one of their episodes.

The Category

As a background, Best Fancast is a "single, extra, one-time Hugo Award" exercised by Chicon 7 and defined as "Any non-professional audio- or video-casting with at least four (4) episodes that had at least one (1) episode released in 2011."

The last podcast to have won previously was StarShipSofa under Best Fanzine, causing some controversy back in 2010, although it's not the only podcast to have been nominated in the history of the awards (Writing Excuses, for example, was a nominee under Best Related Work).

As far as the ballots are concerned, Best Fancast has slightly more ballots than the Best Fanzine category, but fewer than Best Related Work (where Writing Excuses again competes, mostly due to its professional nature).

In an ideal world, any award-giving body rewarding podcasts should theoretically have several categories, in much the same way we have separate categories for the novel, novella, novelette, and short story. But this isn't an ideal world—nor, perhaps, would there be enough voters to create such a detailed categorization—and I'm personally thankful we have this category at all.

The Nominees

This year's nominees is an interesting list for two reasons.

The first is due to the format of the nominees: they're different and distinct from each other, some in major ways, others in the details. For example, only StarShipSofa is a podcast that features fiction. Another common trend in a lot of podcasts is the interview format, but that's the exception here rather than the norm. SF Signal Podcast is the only one to conduct interviews on a regular (in this case, weekly) basis, while The Coode Street Podcast occasionally dabbles in it (SF Squeecast has a brief segment at the end where they quiz their guest). The rest brings me to my second point.

There seems to be a gap when it comes to genre commentary, at least as far as the awards are concerned. It's as niche that seems to be occupied by the magazines, when they have columns, opinions, or fan mail; or occasionally, perhaps the Best Related Work category. A dominant theme (four of the five nominees) among the podcasts is that they provide commentary on a particular subject, not as individuals (which tends to be the case in print), but as a group, like an actual panel discussion, which, in turns, makes great use of the format.

Personally, I regularly listen to four of the five nominated podcasts, and it's a difficult choice. If I voted for the Hugos, these nominees would easily have made it to my shortlist.

Interesting fact: three of the podcasts started in 2010.

The Coode Street Podcast, Jonathan Strahan & Gary K. Wolfe

This can be easily summarized as two friends informally chatting and talking about the genre, along with the occasional interview here and there. What sets it apart aside from "just two guys" is the fact that Strahan and Wolfe are articulate when it comes to the discussion, especially when you consider their background (as critics) and profession (one is a short fiction editor, the other has expertise when it comes the academe). They "ramble" but it's intelligent rambling (even if they make mistakes at times). Their schedule is also weekly, so material is timely and relevant.

One important episode from 2011, in my opinion, was their discussion with Farah Mendlesohn, and Tansy Rayner Roberts on Diana Wynne Jones (which arose from some shortcomings in a previous episode on the same subject—remember that I said they're informal and that they ramble?).

If I were to vote, it's honestly a toss-up between this and Galactic Suburbia (see below).

Galactic Suburbia Podcast, Alisa Krasnostein, Alex Pierce, and Tansy Rayner Roberts (presenters) and Andrew Finch (producer)

When you have a group discussion, honestly, four's a crowd. Galactic Suburbia gets it right with three opinionated participants. While they have a common agenda, namely the speculative fiction field, Australia, and Feminism, they also each have distinct aesthetics and paradigms, and bring something different to the table (Krasnostein is a publisher, Pierce is a reviewer/fan, Roberts is an author). As for the format, they discuss relevant genre news and discuss the "culture that they've consumed". Personally, a two-hour podcast is a stretch, but Galactic Suburbia is worth it (they're also bi-monthly so the length isn't as overwhelming if it were a weekly podcast).

Since it's mostly timely commentary, the various episodes are a blur (you can read a summary here), but one memorable episode for me is their discussion on the works of Joanna Russ.

SF Signal Podcast, John DeNardo and JP Frantz, produced by Patrick Hester

Aside from any conflict-of-interest (see my initial disclaimer), credit here goes to Patrick Hester, who brings his previous podcast experience to the table. Honestly, when the show began in 2010 (outside of the scope of this year's awards), it began with a rough start. In the beginning of 2011, the podcast found its format, separating its roundtable discussions from the interviews, with each show appearing once a week. If you're just looking for sheer content, this is one of the podcasts to subscribe to.

What the podcast brings to the table is whereas the other shows in this category are professional (in its approach, in its participants, etc.), this is the opposite: it's a podcast by fans, for fans. That doesn't necessarily make for the most astute of interviews or moderated discussions, but this informality and "ruggedness" is what makes it stand out from the other nominees.

One important episode for me is their discussion with Cat Valente, Chris Roberson, Allison Baker & Alan Beatts on What the Borders Bankruptcy Means for Brick and Mortar Bookstores. They also recently started a mega-panel series, the first one being their Sword and Sorcery panel 1|2|3 that barely made it in 2011.

SF Squeecast, Lynne M. Thomas, Seanan McGuire, Paul Cornell, Elizabeth Bear, and Catherynne M. Valente

One of the most unique podcasts out there, not just because of the all-star cast, but because of the format: each one talks about a favorite text (book, movie, comic, TV show, etc.). Since each one gets their own screen time, the large ensemble doesn't overwhelm the listener. Frequently, there's also a special guest (like George R. R. Martin!), which adds variety to the dynamic.

If you're looking for media recommendations, this is the podcast to listen to. For me though, while cognitively I understand how difficult it can be to recommend a text more than once a month, I wish there were more episodes of the SF Squeecast. An hour's dose every month isn't enough!

In many ways, this, for me, is the "safe" vote, as it's not a podcast that's meant to offend (the agenda is to squee about your favorites!). As far as episodes are concerned, because they follow a prescribed format, nothing stands out too much (they're also new so it's slim pickings for 2011), although I find that their Winter Holiday Extravaganza-themed episode to be appropriate.

StarShipSofa, Tony C. Smith

I'll make this brief: I don't regularly listen to StarShipSofa (sorry Tony!), although I did listen to the previous incarnation of its sibling show, The Sofanauts. And that's due to my personal bias, not because of the podcast's quality: I'm not in the habit of listening to audio fiction.

And that's what makes StarShipSofa remarkable. It deserves its Hugo Best Fanzine win because when you think of the typical content in a fanzine, that's exactly what this podcast provides, except it's delivered aurally. You have a mix of nonfiction (including the occasional interview) and fiction. And Smith delivers this week after week, with talented audio narrators.

Personally not my cup of tea, but this is easily the successor of the fanzine format for audiophiles. And as far as the podcast category is concerned, this is the only nominee that publishes audio fiction.

Other Recommendations:

While I'm betting on The Coode Street Podcast and Galactic Suburbia Podcast, here's some podcasts that could have been nominees:

SFFaudio: If we're just talking about genre podcasts, SFFaudio is the website to visit (disclosure: I used to be a contributor for the site). They also have a podcast, which provides much-needed commentary on podcast fiction.

The Writer and the Critic: If you're looking for critical, no-holds-barred discussion on books, you need to listen to this show. The chemistry (or sometimes, lack of it) between the hosts and their guest is priceless.

Locus Roundtable Podcast: Intelligent discussions and impressive guests makes this a podcast that you need to subscribe to. It's focused and articulate, and since it tends to be limited to a pair of guests, everyone has ample chance to elaborate.

The Agony Column: It's not frequently visited by most genre fans, but Rick Kleffel does some of the best interviews... as far back as 2003. He also records the SF in SF panels and readings.

Thursday, March 01, 2012

Interview: Tobias Buckell

Tobias S. Buckell is a Caribbean-born New York Times Bestselling author. His work has been translated into 15 different languages. He has published some 50 short stories in various magazines and anthologies, and has been nominated for the Hugo, Nebula, Prometheus, and Campbell awards.


Hi! Thanks for agreeing to do the interview. For those unfamiliar with your latest novel, could you tell us more about Arctic Rising?

It's a futuristic technothriller of sorts, set in the Arctic Polar North after the ice is all gone, from the point of view of one Anika Duncan: a United Nations Polar Guard airship pilot who gets swept up in a conspiracy of sorts.

How did Tor end up publishing the novel? Was this something you pitched to them or a book they approached you?



I pitched it to them. I've been chewing over the idea for Arctic Rising, and showed it to my editor, Paul Stevens, along with a few others. I'd been hoping he'd go for this one, and he did.

Some of your previous stories also have environmental concerns as part of its theme. What's the appeal of the subject matter to you? How conscious were you of it? Are you planning on writing more in the future?



I grew up on a boat, and I'm always paying attention to maritime stuff. The gears in the back of my head clicked when I first started hearing about shipping traffic companies getting excited about being able to ship over the top of Canada (in some cases it would save them fuel and Panama crossing fees). That's a tipping point when you realize commercial interest in that sort of thing is getting big, and the companies are all moving forward with the assumption that this will happen. They're negotiating right of ways and there is motion to build a deep water harbor up in the area. The more I dug into it, the more I realized not only that it was seen as inevitable, but that the US Navy and military was posting these fascinating foresight studies about how it would all shake out, so I had my research already done for me.

What kind of research did you have to do for Arctic Rising?



As I mentioned before, I was digging into these declassified documents from Navies, and just accumulating interesting things I kept finding whenever I looked into polar resources, oil and gas corporations buying licenses for the next couple decades with the assumption being that there won't be ice in the summers there anymore within that time frame, and other stuff. It was fun just piecing it all together.

What were the challenges you faced in writing the book?



Getting lost in the research was easy. At some point I had to toss all sorts of fascinating stuff I wanted to write about. But I was trying to craft a lean thriller with lots of explosions. Had to go.

Fortunately I've got a massive clippings file on my laptop with scads more stuff for another book playing with these ideas. I really am interested in the idea of mobile offshore medium-run factories that can reconfigure themselves on the fly that are owner-operated and can save on shipping costs by moving to major shipping hubs, for example. I'd like to play more with that throw away idea.

Where are you now as a writer, whether in terms of craft or career (especially with your successful Kickstarter project)?



In terms of craft, I'm trying to spend more time wrapping my head around rewrites (which in the past threw me into long periods of struggling with the work before I was confident I'd incorporated notes from beta readers and editors) and giving the work the space it needs. I spent over two years writing Arctic Rising, which is really long for me, but included interruptions with my health getting in the way. But I really like the longer stew time for this book. I managed to pack a lot of things that I wanted in, and pared a lot of stuff off.

In terms of career? I'm in the trenches, so it's hard to tell what the 30,000 foot view is. From my perspective I'm digging out of this hole that my congenital heart defect put me in for three years. After I collapsed I had only a few hours a day I could work, and I had to focus on high paying freelance work to be efficient with what energy I had in order to put food on the table. So from here, it feels like I've been 'out of the game' for so long, that I have no idea how to conceptualize where it is. I focused on writing what I could when I could in between the freelancing for the last three years, but there a lot of days of doubt in there. And fear about whether I was doing the right thing, because if I'd stopped writing fiction all together I could have made more money. But I'm far too in love with crafting stories to give it up, so I feel like I've been juggling on the edge of a precipice for three years and sometimes I feel a bit fatigued. But I wanted to tell these stories, and you have to imagine that either you'll falter and eat the precipice or slowly climb your way out. It seemed worth it.

The Kickstarter project really helped. I offered readers the chance to pre-order the next book in my Xenowealth series, the sequel to Sly Mongoose called The Apocalypse Ocean. After its success, in November I crunched the figures and realized that I could drop most of my freelancing except for one gig, and spend at least nine months mostly writing fiction. It gave me the wiggle room, and I'm eternally grateful. If I can utilize the freed up time from not having to freelance all afternoon and roll that into more writing, I may be back to the point I was at in 2008 where I spent three quarters of my week writing, one quarter freelancing. And that's a nice place to be. We shall see if it lasts!

What projects are you working on?



Right now I'm working on the Kickstarter-launched novel The Apocalypse Ocean and another novel for Tor called The Infringement. I'm not even sure how to describe The Infringement right now. I have to get a bit further in just to make sure what I think the novel is about, is what it's really about.

I wrote my first script recently, for a small film group in Ireland that is working on adapting one of my short stories. It was a very cool new experience, and I've been lucky enough to be included in a lot of their process building up to this project. It's a whole new set of experiences.

Anything you want to plug?


As always, I'm blogging away www.TobiasBuckell.com for those interested in seeing what shiny things the internet is passing through my own person.

Monday, October 03, 2011

Interview: R.A. Salvatore


As one of the fantasy genre’s most successful authors, R.A. Salvatore enjoys an ever-expanding and tremendously loyal following. His books regularly appear on The New York Times best-seller lists and have sold more than 10,000,000 copies. Salvatore’s most recent original hardcover, The Two Swords, Book III of The Hunter’s Blade Trilogy (October 2004) debuted at # 1 on The Wall Street Journal best-seller list and at # 4 on The New York Times best-seller list. His books have been translated into numerous foreign languages including German, Italian, Finnish, Greek, Hungarian, Turkish, Croatian, Bulgarian, Yiddish, Spanish, Russian, Polish, Czech, and French.

His latest novel, Neverwinter, will be released on October 4, 2011.

For those unfamiliar with your recent books, what sets your Neverwinter Trilogy apart from the previous one, Transitions? Will they need to read Gauntlgrym to understand Neverwinter?

What sets it apart from the others? Nothing, I hope. You see, that’s not how I plan and write these tales; I’m not trying to “up” my previous work, or anything like that. What I’ve been doing for nearly a quarter-century now is walking the road of adventure along with Drizzt and his friends (and his enemies). Unlike many other authors in this genre, I use a different model for my series. Instead of piling one story on the next, building a gigantic web of dozens of intertwining storylines, I try to write each book as a snapshot along the road of adventure. The series is more akin in structure to Sherlock Holmes or James Bond than it is to Jordan’s “Wheel of Time.” Each book has a beginning, a middle and an end, and a new reader can pick up any of the books and jump right in. Hopefully a reader starting with a later book, like Neverwinter, will be intrigued enough to go back and read Homeland or The Crystal Shard to better understand the characters involved.

That said, there certainly are particular elements of this book, as with all of them, that intrigue me. In these recent events, these side-streets along Drizzt’s road, I have a new dynamic growing around the dark elf. For most of his adult life, he surrounded himself with friends of like character – companions who would sacrifice themselves for him, as he would for them. Now, not so much, so the tension created is both emotional and, potentially, physical.


Perhaps a testaments to the endurance of your fiction is how the story of Drizz't and his companions have gone through different editions of D&D.

a. From a creative standpoint, what are the challenges and rewards of writing in a shared world that undergoes these kind of changes?

b. At this point in time, why is the cosmology of D&D 4th Ed. the best atmosphere to write Drizzt's stories?




Through all of the changes, I’ve tried to keep two things in mind: the notion that these are novels, not game modules, and the feel, the taste, the smell, the look of the vision of the Forgotten Realms put forth by Ed Greenwood. It’s not always easy, and I don’t agree with all of the changes, and sometimes, honestly, I feel like people get lost in semantics and can’t see the larger picture. For example, when AD&D went from 1st to 2nd Edition, they made some “class” changes. I was writing Homeland at that time, which was a prequel story, set more than half a century before the Icewind Dale Trilogy.

I got a call from Jeff Grubb, the coordinator of the Realms at the time (a dear friend and a brilliant writer and designer). Jeff started off the conversation by asking me how I was going to kill Artemis Entreri. I was flabbergasted, as I had only begun to explore this character, and he was showing great promise as a mirror image of Drizzt. To my thinking, Entreri was becoming a staple in the stories of Drizzt. So why would I kill him?

“There are no assassins in 2nd Edition,” Jeff explained, referring to a change in the game rules to get rid of the controversial (because of role-playing implications, I expect – remember, this was in the 1980’s, when groups like “Mad About D&D” were claiming that playing D&D was akin to devil-worship and other such idiocy). Jeff went on to explain how they were eliminating the class in the world by having an evil god suck up all the souls of the assassins. They could kill Entreri like that, but they liked him, so they were going to let me determine the method and manner of his demise.

I reminded Jeff that I was working on a book set decades before Entreri was even born, so unless he wanted me to go and kill Entreri’s grandparents, there really wasn’t much I could do at that time.

He wouldn’t take the bait, and a 20-minute back and forth ensued where Jeff insisted Entreri had to go and I argued against it. It got pretty heated for a while there, when finally, in complete exasperation, I just yelled out, “I don’t understand why I have to kill Artemis Entreri!”

Jeff replied with equal stridency, “Because there are no assassins in 2nd Edition AD&D!”

“He’s not an assassin,” I said.

“What?”

“He’s not an assassin. He’s a fighter-thief who takes money to kill people.”

Jeff paused and thought about it for a while, then happily replied, “Okay, we can do that.”

That’s how Drizzt has survived. I don’t sweat the details. I roll with the changes, approaching the novels as though they’re stories about real people acting within the framework, whatever it might be in any given era of D&D, available to them. The particulars of magic, infravision vs. lowlight vision, drow abilities, this god or that goddess – all of them, are just dressing, because at its core, The Legend of Drizzt is a continuing story about people, about the heart and soul, or lack thereof, of an assorted group of lovable or hate-able individuals. The spells might change, but the morals that guide character decisions do not.

You've written other characters in the Forgotten Realms setting, wrote a series with a different publisher, and collaborated with your son on three novels. How have these experiences shaped the way you currently write your books?

Oh, it’s more than that. I’ve written several series with several different publishers, and even done a couple of Star Wars’ novels, and a “Tarzan” novelization. From a strictly mechanical point of view, my style is very set now. If I know what I want to accomplish in a scene, it’s effortless to write it now (after more than 50 books).

But that’s the mundane answer. More importantly, something happened a couple of years ago which changed the way I think about what I do. I don’t remember exactly what the catalyst might have been – likely a fan letter relating a poignant story of how Drizzt had found someone in a dark place and helped him through it – but all of a sudden, I came to realize that what I was doing was much more than telling stories.

I’m a huge fan of the old “Cosmos” series by Carl Sagan. Sagan called “Cosmos” his spiritual journey. I always thought that was a quaint notion – I didn’t really get it.

A few years ago, Paul Goat Allen, a reviewer for Barnes and Noble, did a piece called “The Tao of Drizzt” and another one relating his spiritual journey with Drizzt. As I mentioned earlier, I get a lot of letters from people who have let the series into their lives; I always found this humbling and overwhelming, but I don’t think I ever took a step back and asked myself “why?”

A couple of years ago, I subconsciously did just that. Again, I don’t remember the particular catalyst, but I came to understand that my writing, particularly this series which has been beside me for nearly a quarter of a century, is really a way of sorting through my own spiritual journey. Through these adventures, I ask of myself the question of “why?” all the time. As Drizzt and his friend, and his enemies, as all those other characters in all those other novels, sort through their dilemmas, their moral quandaries, their fears and their hopes, there are times when I’m expressing my own beliefs, but more often than not, I’m sorting through my own issues as I type.

When I wrote the book Mortalis, the 4th book of the 7-book DemonWars series, for example, I was watching my best friend, my brother, wither away from pancreatic cancer. Mortalis is all about the grieving process; writing it was the catharsis I needed to get through that awful year. My writing is my catharsis, my spiritual journey, my way of making sense of…life. I write because writing is my way of looking into my own thoughts and heart and soul. Carl Sagan had his “Cosmos” and I’ve been lucky enough to find mine.


How has your writing process evolved over the years?

Once again, on the mundane, mechanical level, it’s changed quite a bit. I used to be much more structured in my schedule – I had to be, because I had young children. I’d get them off to school and get to work. I only had a few hours to get my word count. Now I’m an empty-nester, so my time is my own. I write when I feel the urge and look at my deadlines in terms of a weekly, or even monthly, word-count, instead of a daily job.

Other than that, though, I write now the same way I did when I first started. Even the revelation I explained in the previous question hasn’t changed that. I write by putting myself in the place of my characters, by acting as them to understand what they might do in that situation. It’s a one-man play with many characters, and that desire to delve into the psyche of even the minor players on that stage is the enjoyment of it all, and the method I use to search every perspective on an issue.

People often ask me about outlines – yes, I do them. I have to, by contract, and they really are a valuable guide in remembering where you are on a particular story. But I think of an outline like a telephone pole, a straight-line explanation of the beginning, the middle and the end. As I write the book, that pole become a tree, with all of these strange branches growing every which way. It occurs to me that I write a book the way other people read a book. I really don’t know what might happen on the next page, which drives me along just so I can find out what the resolution might be. That hasn’t changed, not one bit, and if it ever does, if writing these books becomes stenography or purposeful manipulation, I’ll just walk away.

Do you ever feel constrained writing about Drizzt? And what elements of the character appeal to you up to this day?

The short answer is no. If you’re asking about the constraints of a shared world here, dependent upon a game, again, I focus on the truisms that transcend the physical limitations. If you’re asking about the particular character – am I tied down to this one dark elf, love it or leave it – then the answer is absolutely not, because Drizzt walks his journey as I walk mine. I saw the world very differently when I started writing this series. I was 28 years old and thought I knew everything, and was sure that I’d live forever, and oh, wouldn’t the world be grand if everyone would just listen to me? Now, I’m 52, and know that I don’t know anything and God or the Flying Spaghetti Monster help us if I ever became King of the World.

My perspective has changed, and so has Drizzt’s. We recently put all of the Drizzt short stories together in a single anthology, and in that process, I was able to go back and annotate them, mostly to explain my frame of mind and what I was trying to do in that particular story. Have you ever sat on the couch with the old photo albums? It was the same experience; I was transported back to the time and place of the writing. These tales, this work, is my life’s album. I’m afraid to contemplate the profound darkness I’d find if I ever grew bored with it.

A lot of your novels are divided into three- or four-book series.

a. What are the advantages and challenges writing for this peculiar format?

b. How much do you treat each book as a stand-alone novel, and how much do you pace it or setup the larger story arc?





Well, mostly what you’re talking about is marketing, honestly. I rarely write my books as trilogies or quartets or anything like that (The Cleric Quintet being an exception). Publishers in this genre want trilogies – I blame Tolkien!

For the Drizzt books, TSR and then Wizards of the Coast use these divisions to help the bookstores stock the books and help the readers keep things straight, but from my perspective, I’m walking down the road with Drizzt, finding adventure and figuring out the meaning of life. I won’t say that the particular trilogies are meaningless to me, and I do try to frame a larger theme or storyline over the arc of each of the books within that trilogy. So if I had to quantify part B of your question, I’d say that it’s about 75% stand-alone, 25% part of a trilogy, and 100% melded within the grand story that is my journey with Drizzt.

As long as I keep my eye on the long-game, the little challenges like making titles and cutting up trilogies and quartets and quintets don’t even qualify as an inconvenience. I just worry about what goes between the words “Prelude” and “The End.” The rest is noise.


How has your relationship with fans changed over the years, especially with the popularity of the Internet, podcasts, etc.?

In the beginning of this career, I was determined to keep R.A. Salvatore and Bob Salvatore as two different people – my public face and my private face, so to speak. I still live in my hometown; the people here know me as Bobby – a teammate, a coach, a friend. I still get asked how much it costs me to publish a book, or, “Do you think you’ll ever try to get published beyond this region?” A close friend went with me to GenCon a few years ago and witnessed a two-hour signing line. It took me two weeks to slap the shocked expression off his face.

I often said back in the early days of my career that if I won the lottery, I’d write more but never publish. I’ve never been comfortable about that “fame” part of this career. Because of the accessibility of the internet, the intrusion on privacy, this connectedness (whether real or fake), that line has blurred and become all but inconsequential.

There are good parts to that and bad parts. It’s a wonderful thing that people can share their thoughts and tales with me via Facebook or e-mail. As they tell me how my stories have touched some piece of their lives, their stories, in turn, touch mine. I’ve met people battling cancer. I’ve become internet friends with so many soldiers and their families. I met a man whose son had special needs. He had read The Highwayman, whose hero was afflicted with severe physical challenges, and told me that he would read that book to his son, and that his son would walk someday. How can an exchange like that not enrich my life? How blessed am I that this man felt comfortable in relating such a story? When I wrote what I thought was the end of Artemis Entreri in Road of the Patriarch, so many people came forward with their personal stories and how those related to Entreri, and expressed their desire for me to follow him further along his road to redemption, or at least some sense of inner peace, that I knew I had to do it.

On the other hand, the sheer scale of the accessibility requires me to construct some boundaries or lose my mind! It’s not so wonderful that 5-10 people a week send me their manuscripts to read and critique (which I simply cannot do). Publishers frown on authors reading unpublished work, and how could I ever begin to read those (and why would I ever think myself qualified to do so?) and still have time for my own life and work? And of course, saying no can elicit some pretty strong negative reactions. I can’t imagine how truly famous people – athletes and actors – get through the day. I entered into one e-mail exchange with a woman who subsequently created this entire fantasy life as my soul-mate, and another with a guy whose every e-mail fluctuated erratically between a conversation on the truth of sword-fighting vs. the Hollywood style I employ and his explosive outrage at me over this or that perceived insult. It was, to say the least, quite bizarre.

So is the accessibility of social media a good thing or a bad thing? Well, it’s pretty much a mixed bag for me, as it is for everyone else, I’d expect. I continue to enjoy the hell out of meeting my readers - or just fellow fantasy enthusiasts and gamers, whether they read my books or not!

What other projects are you currently working on?

Other than my continuing Drizzt work, I’m betwixt and between. I’ve got a lot of irons hovering over the fire, but I’m biding my time before putting any in. Will I do another DemonWars series? Is there a movie on the horizon? My work with 38 Studios on the video games isn’t quite finished and shows some serious possibilities for some incredible projects, as well.

In short, I wake up every day wondering if it will be the day I get a call that rushes me off in a new and exciting direction. Right now I’m staying busy with the third book of the Neverwinter Trilogy – almost done! – and the 5-issue comic series of original Drizzt stories I’m writing with my son Geno. I’m biding my time, but I expect one or more major announcements within the near future.

What advice do you have for aspiring writers?

I always tell beginning writers the same thing: If you can quit, then quit. If you can’t quit, you’re a writer.

I’m not being facetious at all. It took me a long time to put a name to it, but I’ve always understood that writing is a personal, spiritual journey. It’s not about “getting published” and the supposed fame and fortune. It’s certainly not a short-cut career to a good living. The truth is, if you don’t need to write, the business part of this career will destroy you. And when I say “need” to write, I mean exactly that. A writer is someone who will not be happy unless he or she is writing. A writer has stories clawing at the inside of his or her skin, demanding to be told.

If you don’t feel that, if writing won’t be a spiritual journey for you, then, for the sake of your sanity, go do something else.

If you are a writer, then accept the responsibility. It’s your life and your work, so don’t spend your time with insecurity, poking around for affirmation from other people. Follow your heart and your voice to tell your stories. This journey is not paint by numbers.

Wednesday, February 17, 2010

Interview: Alisa Krasnostein

Every Wednesday, I have an essay or feature article on any topic that catches my fancy!

Alisa Krasnostein is the publisher of Twelfth Planet Press.

Hi Alisa! Thanks for agreeing to do the interview. First off, let's talk about Twelfth Planet Press. What made you decide to start the company?


I’ve loved mainstream science fiction all my life but I only really encountered indie press in about 2003/2004 through a friend of mine whose first short stories were starting to get published in local mags. I’d been freelancing as a nonfiction writer and editor for a couple of years and the local indie scene piqued my interest. I joined ASIM (Andromeda Spaceways Inflight Magazine) as a slush reader. Soon after that I started the review website ASif! (http://www.asif.dreamhosters.com) and then joined the ASIM Collective. I learned a lot behind the scenes at ASIM – how to slush read and as well as how to run a magazine. And eventually I thought I’d like to try doing it myself, move in my own direction and pursue my own publishing goals.

Why the name Twelfth Planet Press?

It comes about a bit through an in joke. Twelve planets refers to that period of time leading up to the conference to decide the fate of Pluto – was it a planet or a planetoid? And if it was to remain a planet, two other planetoids might need to be upgraded to planets, one of which was Ceres. We liked the connection to our shared world project “New Ceres” (http://twelfthplanetpress.wordpress.com/contacts/about/projects/new-ceres/) and were backing that camp. Around this time, I was working with Tansy Rayner Roberts and Ben Payne on a magazine. We were throwing ideas around both for the magazine theme and title. In the end we came up with Shiny (http://shinymag.blogpspot.com) and the anthology 2012. And we had “Twelfth Planet” left over and it seemed fitting use it to name the press.

What are the challenges in running a publishing company?

The biggest challenge for me is time. I’m at point now where I am working longer hours on the press than my day job and I still don’t have enough time in the week to get to everything that needs to be done. I hate that I can see the things that slide because of that. I rely a lot on the kindness of my friends and their offering of their skills and willingness to take on tasks to help me out. Without that support network, I don’t think this company would run at all. The other big challenge is distribution. It’s a full time job which I can’t remotely do justice to it at this point in time. The internet helps out enormously with that but it’s still not enough. A third challenge would be cutting through the white noise, competing for time and soundbytes, getting reviewers, readers and booksellThe short answer would be that I like novellas!

Aside from anthologies and short story collections, you're also releasing a novella series. Why novellas?

I am very pressed for time as a reader. I look at the way books seem to be getting thicker and longer and come in series volumes and I inwardly cry. I can’t remotely hope to keep up with that kind of demand from books anymore! Yet sometimes I want more than a short story can offer and so the novella became really appealing to me. As I researched into the form, I discovered a lot of classic books that end up on Must Read Before You Die lists are actually novella length and so the form sucked me in.

From a publishing point of view, the novella is a really useful product. It’s a lot less expensive to produce than an anthology or collection. I can take greater risks as a publisher on the kind of work I choose to buy and publish. I can also offer the reader this risk at a lower price. And for writers it offers a next step, in a way, between the short story and the novel. I see the novella series as a reader’s sampler for both Twelfth Planet Press and the writers we’re picking up. ers to take a risk and even just look at what we are doing.

I just got your Twelfth Planet Press Double, Roadkill/Sirenbeat. It's certainly an interesting format. What made you go this route? What can we expect from this imprint in the future?

The truth is, both of the writers had submitted these stories to me independently and at quite different times and I loved both but had no product to feature them in. The novelette is a tough form because it takes up a lot of space in an anthology but is too short to be a standalone volume. The solution to me was to go the double route which also gave me the opportunity to riff off the old Ace Doubles that so many people remember so fondly.

I have a couple of exciting volumes currently in development for 2010. I’m specifically looking for really strong, powerful works that also showcase writers I’ve had my eye on for the last couple of years and from whom I think we can expect good things in the not so distant future.

You're also savvy when it comes to the Internet, such as having a social networking presence. How does this factor into Twelfth Planet Press's business plan? Are there other formats (i.e. eBooks, podcasts, etc.) you're thinking of pursuing in the future?

The Internet forms a really large part of the current plan – not just for promoting and marketing and exposing readers to our books but also in keeping up to date on the publishing industry, on what people are reading and on what other publishing houses are doing. We recently started offering some of our books in ecopy via Smashwords. Being outside of the USA makes it virtually impossible to get onto Amazon in our own right. But I’ve been really impressed with the development of Smashwords both in interfacing with them as a publisher and also in terms of their distribution and links. We’re currently working on a Twelfth Planet Press podcast. And I’m quite interested in Fantasy Magazine’s new iphone App. I think that the publishing industry is evolving and I’m interested in seeing in what directions it will move.

How has the Internet made a company like Twelfth Planet Press viable? How about hurdles to overcome?

Twelfth Planet Press would not be viable without the Internet. A large proportion of our sales come via the Internet. I think the Internet enables likeminded people to find each other by breaking down the tyranny of distance. Readers who are interested in the sort of material I publish are also the kind of people who will seek out these kind of works and aren't afraid of the Internet.

The next hurdles for Twelfth Planet Press to overcome are distribution and growth and these two are interlinked. In order to grow, we need to increase distribution and in order to increase distribution, we need to grow.

As both a publisher and an editor, what do you look for in a story?

As an editor, I let the reader in me choose the stories I buy. I buy the stories that resonate within me, that demand that I think, that challenge me on ideas and/or that move me emotionally in some way. I look for stories that mean something, that say something or that stand out in some way, that are unique or give a unique slant on something done to death.

As a publisher I want to buy stories that I think will sell. I read a lot of the current publications to keep my eye on what is being published and where. I try to stay away from what is the current trend and look for other kinds of stories. But most of all, I look for really well written, tight stories. Because you can’t beat quality with just a good idea.

What's in store for Twelfth Planet Press in 2010?

I’m currently working on an anthology called Sprawl which will showcase the leading Australian short story writers. This anthology has a strong Australian voice and is filled with stories about Australian suburbia – all the different kinds that exist across the country, from Hobart to Brisbane, and Sydney to Perth.

I also have a boutique collection by Marianne de Pierres, called Glitter Rose which features four stories set on Stradbroke Island, Queensland.

Our first novel is due out – Robot War Espresso by Robert Hood, a young adult science fiction story featuring, well, coffee and robots at war.

And I’m working on two novella doubles out and the sequel to Horn for release in the year.

You've very passionate about Australian speculative fiction. How would you describe the field there?

I think there are pockets of really exciting activity going on. A lot of Australian specfic writers are concentrating on writing novels at the moment. For the short story editors it feels a little bit lean as many of the regulars have moved onto exciting novelist careers. There are currently a lot of Australian specfic novels being released and I think it’s a really exciting time for the fantasy novel here. A lot of our up and coming writers are … up and coming. I think we’re in a transition period with some really exciting new and fresh writers emerging.

Do you think there are specific qualities to Australian fiction that sets it apart from the rest of the world?

I’ve often read that Australians blur the genres of science fiction and fantasy more than American readers would like. As an Australian reader, I’m not sure why that’s a bad thing. I like the Australian fiction that is hard and rough and paints worlds that are too bright for your eyes – stories that reflect the harsh Australian environment. I think there are also some really strong works that make honest commentary on the politics and current affairs of the day.

In your opinion, who are the Australian writers/editors we should be looking out for?

Australian writers I’m watching include Thoraiya Dyer, Stephanie Campisi and Angela Slatter. I’m also keen to see what these writers do next – Peter M Ball, Kaaron Warren, Tansy Rayner Roberts, Deborah Biancotti, Ben Peek, Cat Sparks and Paul Haines.

Keith Stevenson remains a captivating editor, having released X6 in 2009 – a novellanthology which included one of the standout stories of the year, “Wives” by Paul Haines. I’m eager to see what Stevenson does next. He also hosts a monthly podcast called TISF which is well worth checking out as it includes one short story read by the author in each episode and a review of a new Australian work.

How did you find the time the juggle all your projects?

I don’t sleep as much as maybe I should. And I should exercise more.

What advice do you have for aspiring publishers?

The number one piece of advice I wish I was given when I started up is – take yourself seriously and approach it as a small business from the very beginning. Learn about money and set up a solid financial tracking system before you start dealing with sales and payments. And take advice on contract writing. A good website is the most important promotional tool you will ever invest in – if customers can’t find you, can’t buy your books or can’t find out information about you when they do find you, you’ll miss a sale and you won’t be taken seriously.

Advice for aspiring writers?

Don’t rely on rejections to give you direction on how to improve. Join a writing group. Seek feedback. When an editor does take the time to give you advice, listen and don’t argue – the editor doesn’t care whether you agree or not. Learn to take criticism and don’t be difficult to edit. Submit and submit and submit.

Anything else you want to plug?

Now is a great chance to sample some of the award nominated works from 2009 in Australia. Twelfth Planet Press is offering free e-copies of Horn, A Book of Endings and Siren Beat through the month of February (http://girliejones.livejournal.com/1544355.html)

Tuesday, January 26, 2010

Interview: Angela Slatter

Angela Slatter is a Brisbane-based writer of speculative fiction. Her short stories have appeared in anthologies such as Jack Dann’s Dreaming Again, Tartarus Press’ Strange Tales II, Twelfth Planet Press’ 2012, Dirk Flinthart’s Canterbury 2100, and in journals such as Lady Churchill’s Rosebud Wristlet, Shimmer, ONSPEC and Doorways Magazine. Her work has had several Honourable Mentions in the Datlow, Link, Grant Year’s Best Fantasy and Horror anthologies #20 and #21; and two of her stories have been shortlisted for the Aurealis Awards in the Best Fantasy Short Story category.

Hi! Thanks for agreeing to do the interview. First off, what got you interested in speculative fiction?

I've always had a lot of fantasy/science fiction in my reading lists. I blame my mother for starting me on fairytales as a child and the traumatising effects of 'The Little Match Girl' . A few years ago when I was looking for a topic to do my Masters (Research) on, I thought about the idea of reloading fairytales as Angela Carter did in the seventies ('The Bloody Chamber' in particular) and Emma Donoghue ('Kissing the Witch') did recently - and as a lot of women have done over time. Those two were simply the ones I decided to study for the exegetical component. The creative work was a collection of 9 reloaded fairytales, called 'Black-Winged Angels'. I guess you just find your natural genre and this seems to be mine. I love the interplay of reality and confounded expectations, of imagination and flights of fancy that make up the spec-fic field. It's exciting to take a holiday in someone else's head!

What made you decide to transition from reader to writer?

I've scribbled all my life. I moved to Sydney at one point for 4 years and didn't write at all - but I guess it was just a long period of percolation! I moved back to Brisbane to "be a writer" and started a graduate diploma in creative writing - so I officially made the shift in 2004. Why did I do it? I was just in love with writing (still am) and making stories and I don't think I ever thought I'd be published, I just wanted to write and get the stories out. I wanted to learn how to mould the story into the right shape; I supposed getting published was just jam! :-) And maybe, I just had to get the stories out to stop my head from exploding :-)

How has living in Sydney and Brisbane influenced your writing?


I don't know that it has, honestly. Mostly when I write I use a kind of a European setting. I don't think I took much in from my Sydney period. Although, Brisbane has produced/influenced two stories, I guess: 'The Jacaranda Wife', in Jack Dann's Dreaming Again anthology (the jacaranda tree in my backyard was the inspiration); and 'I Love You Like Water', in the Twelfth Planet Press 2012 anthology (which was inspired by the awful drought we were experiencing - and looks like we'll experience again soon - in Southeast Queensland).

What made you decide to apply for Clarion?

Ah, the first time around it was my Masters supervisor encouraging me. I got in for the 2007 round of Clarion South, but couldn't go due to work and financial pressures. The second time because Kate and Rob the convenors yelled at me until I did it :-). So I did CS in 2009. It was a unique learning experience and the chance to be a writer fulltime for 6 weeks were, I guess, huge motivating factors in applying.

What was the most important lesson you learned at Clarion?

What advice to listen to and what advice to ignore. That sometimes even if you really don't agree with something, if 3 people or more have made the comment then you should probably look at it and consider making some changes. When to recognise that a comment is about making the story better technically or whether it's simply another person's preference for how they would have either written or liked to have had the story end.

What would you say is the biggest difference between you as a writer pre-Clarion and post-Clarion?

Oh, awful question. It's not been a year since I got out of Clarion South. When I first came out (which sounds like getting out of therapy, I guess), I'd say I was a less confident writer - the 16 extra voices in your head make things a bit difficult. I'd say now that I'm a more confident writer and that I have a great ability to write a story from a much slimmer idea or inspiration than I used to have. Maybe it's like a 'write on command' thing?

Heh. Does that mean it's easier for you to write nowadays? Or did you stop believing in "Writer's Block"?

Honestly, I don't think I ever really believed in "writer's block" - I think it's a blanket term for "lazy and/or scared". As a writer, you're always worried you'll get it wrong ... but that's what drafts and the editing process are for, to craft and re-work your prose. I think it's Kevin J Anderson who says "You can edit shit, you can't edit nothing", so even if the inner critic is saying "OMG, that is the worst sentence in the history of writing", just keep writing. You can always go back and edit it on the next pass. And when it's actually on paper or screen it's much easier to see what's wrong with it. And the bottom drawer technique also helps to give some perspective - put your story in the bottom drawer for a couple of weeks, work on other stuff, don't think about the story because things will be percolating in the back-brain. Then when you come back to it, you'll often find things are a lot clearer "Oh, of course, that's what I need! A pony with fangs!"

How about the Internet, how has it affected your writing career, or keeping in touch with your fellow Clarion students?

Mmmmm, it's certainly put a lot of carrier pigeons out of work and now you can get rejected faster! Internet has meant that there are extra markets in some ways - but with the recent closing of a lot of print mags, I'm starting to wonder if all we'll be left with are the Internet magazines. In terms of keeping in contact with fellow Clarionites, it's very handy. Also for keeping in contact with friends who are scattered across the world, again, very handy. And there is of course the weird sensation of making friends with people you've never physically met - like t'inter-friends. Sometimes I do make a point of actually picking up the phone to talk to friends so my social skills don't atrophy entirely. I think it's important to do that so when you do actually see someone face-to-face you remember how to talk to them with your mouth and not just by typing something witty.

Uh oh. I guess that means I should brush up on my social skills! Anyway, a lot of your published work is short fiction. What's the appeal of the format for you?

Ah, I suppose it's what I cut my teeth on. Also, when I get an idea, it's generally one I can see the end of - that is, I know how the story finishes. I enjoy the challenge of honing fiction down to being able to do the most with the least number of words. That's kind of why I enjoy doing The Daily Cabal stories - it's always a challenge to get a 900 word story down to a 400 word story and still keep a workable narrative intact. Why did I start on short stories? They just seemed manageable! But now in order to go on to the novel, I've realised I need to forget most of what I know about writing and start learning again - except for the spelling and the grammar parts.

Since you brought up the novel, what made you decide to finally start writing one?

Ah, the idea I came up with was too big for a short story or a novella. It keep pushing out the boundaries every time I thought I'd stuffed it into the shape I wanted. And the characters kept talking and meeting other characters ... it's become like an out of control New Year's Party you have when your parents are away. Maybe it was that the picture I had in my head for the beginning was so different from what was in my head as the ending ... on a chessboard you start out in one place, end up in another ... the novel is like a really big chess game with extra squares.

What are some examples of the adjustments you had to make when transitioning from writing short stories to novels?

Digging down into characters' emotions. I had a chat with the awesome Karen Miller who read over the first draft of part of the novel and she showed me the spots where I'd missed those emotional depths. In a short story - it's like an impressionist painting - you sketch details and let the reader's imagination work on the hints you've given (or maybe that means my work is actually best viewed from a distance, squinting!). With a novel, it's a Renaissance masterpiece, everything is carefully detailed (in a "showing-not-telling" manner, of course :-)) - you dig down and excavate the layers of the tale and of the emotions of your characters much more deeply. At least, that's the adjustment for me. And I'm still adjusting and learning as I go. I think writing a fantasy novel is a very steep learning curve for me - some days I think I'm trudging up Mt Doom carrying both Sam and Froddo - and they've both been eating a lot.

You seem to be connected with various Australian publishers. What's the publishing industry there like?

Oh that's a big question. I will try to give a small controlled answer! We have arms of the big publishers here (like HaperCollins, Hachette, Random House, etc), we also have some awesome smaller presses like Sleepers and Scribe. The issue for Australia is our smaller population - we just don't have the same size market as the US, so that contributes to books being a bit more expensive here. That said, we are one of the highest book buying per capita countries in the world - which is nice.

We have a few good little spec-fic presses, like Twelfth Planet, which regualrly punches above its weight. There is also Pulp Fiction Press, which is awesome - I do some work for them at the end stage of a book's journey. I am variously known as The Polisher or The Eviscerator. Why do I work for them? Because I admire their commitment to producing the best book they can and making sure a story is the best it can be in and of itself.

It's a healthy industry, I think is what I'm saying! And no, I'm not saying anything about the recent parallel imports debacle as it's been widely and openly discussed for months. Okay, I will say "In your face, Productivity Commission!"

Any projects that you're currently involved with?

Yes, but if I told you I'd have to kill you.

Any advice for aspiring writers?

Learn your craft. Take advice. Learn that a worthwhile, well-considered crit isn't about you, it's about making your story the best it can be. Read a lot because it's part of the learning process, but make sure you work out how to write your own thing, using your own voice instead of re-writing The Lord of the Rings.

Anything else you want to plug?

Did I plug something before? Nope :-) But thanks so much for the chance to do an interview! And thanks for questions that made me think - although I know it's hard to tell! :-)

Tuesday, January 19, 2010

Interview: Kaolin Fire

Every Tuesday, I'll have an interview posted.

Kaolin Fire is a conglomeration of ideas, side projects, and experiments. Web development is his primary occupation, but he also develops computer games, edits Greatest Uncommon Denominator Magazine, and occasionally teaches computer science. He has had short fiction published in Strange Horizons, Tuesday Shorts, Escape Velocity, and Alienskin Magazine, among others.

Thanks for agreeing to do the interview! First off, is your name really Kaolin Fire?

It is (Kaolin Imago Fire), though that's threatened to get me into trouble at times (I've had one editor tell me they almost threw my piece out of slush for ignoring their "no pen names" rule).

What made you decide to become a writer?

It just seemed to happen to me, time and again. My mom encouraged me with writing poetry at an early age (first memories of such around age 6 or 7), and I remember writing on and off for classes or outside of classes since then. There were a number of years when I forgot about writing entirely, but it picked back up more seriously in college. A close friend got me into an online writing group and that and others like it have kept me going since.

I've always been an avid reader, and grew up in a family of readers--we'd have piles of books borrowed from the library to choose from every week--so that probably played a large part in it as well. I'd read any chance I could take, outside of tinkering with computers.

An editor?

This I fell into by way of writing, and by way of web development. Everyone needs a web developer, and if they don't think they do, they don't understand what they're missing.

Someone in my first online writing group had kind of a windfall and decided to drop a chunk on putting out a magazine. I did the web design and development to support that--making it so a dozen writers from all over the world could collaborate on selecting and editing pieces. Some of us had been critting each other for half a decade by then, but it's amazing how different actually having to select pieces for publication is. It takes it to another level, and I think that experience has really helped me see my own writing in a properly critical light.

Is it true that you work with 5 monitors, and it's still not enough?

It's definitely not enough, though the number only bumps to 5 when I've got my laptop hooked up--and it's a bit of a strain to see in comparison to the four others on my desk. The primary is 1600x1200, left and "upper right" are 1280x1024, and "lower right" is currently a 1600x1200 CRT. They're spread over two computers, and I use a software KVM called Synergy to manage them.

My current "dream" is 6 1600x1200 LCDs in a 2 tall, 3 wide grid. I also want them to put off less heat.

I tend to be working on 3 to 5 projects at a time, and any given project can easily take up 3 monitors on its own (doing a book cover, for instance--one for PhotoShop, one for browsing for reference photos, one for keeping notes--or running a 3d program, or so on).

How did you get involved with GUD Magazine?

Some time after our friend's venture ran out of steam, a few of us got back together and sought to address issues that we felt had cropped up. We wanted more individual control over each issue, a different aesthetic, a stronger purpose. We'd moved forward with our lives, some, and had some money and a lot of time to devote to the idea. Some of what we brainstormed was a lot more "in your face", but it's always been about blurring the boundaries between genre and non-genre, understanding the negative stereotypes each get and trying to raise the bar for both.

And then of course I sat down and built the website, and the initial two designs--though I was very lucky to trade a professional designer for our current one. I did a brief retrospective regarding the website designs mid-2008: http://www.gudmagazine.com/blog/archive/2008/6/8/a-website-retrospective-two-years/

What does your current role in the magazine involve?

Not foremost, but most fundamental, I keep the magazine running at a technical level. I manage the domain, the server it's on, massage the website periodically. One of the main maintenance bits I do on the website, outside of posting new pages for different sales/events we try and updating the color scheme a touch for each new issue, is adding various statistics; we've got a public page of them at http://gudmagazine.com/subs/stats.php but we have others, too, showing us how well each issue is performing, how our mailing list is doing, and such as that. I also attempt to streamline the submission and editing processes as we hit recurring snags. The last thing I did there was make the website spit out RTFs of our contract for each piece, so that we didn't have to edit them manually.

I also tend to function as the magazine's front man online--if you see GUD Magazine on twitter, facebook, myspace, gather, etc; chances are, it's me. I'm frequently checking out new online social venues, seeing if I can build a buzz or a conversation. I also poke my head in at a half dozen writing boards somewhat regularly, just to promote.

On that note, I'm also pretty much in charge of all of our advertising. I do a few long-running campaigns through Project Wonderful, but am also on the lookout for good "synergies", random opportunities both online and in print. I keep dreaming of being able to get a real radio spot together; or a billboard on a busy highway; or a tv spot. But we'd have to be doing absurdly better to risk something like that. Some of the more out-of-the-way things I've talked myself out of include advertising on pizza boxes and at gas pumps. Possibly the most out-of-the-way thing I _have_ done is put links to or ads for GUD in some of the flash games that I develop. Oh, or the "What GUD Monster" are you quiz ~ We haven't done an ad buy that was over $100, and I'd say our average spend is a few hundred dollars a year.

And then we're getting into the real nuts and bolts of the magazine. The way we have things set up, whoever is "instigating" an issue runs slush--generally puts an eye on every piece submitted, or at least sets the rules for what other people can reject. We rotate instigator-ship to give each other a chance to recover from that, and to keep the tone of the magazine shifting a bit (though we have a shared dream, as it were, that we're all working towards). It would actually be kind of interesting to see how many pieces I've rejected over the course of the magazine (I'm a junkie for statistics), but that's one I haven't gotten around to implementing.

Of course, we'll all jump in and comment on anything that the instigator is uncertain of. The instigator also generally figures out issue ordering, handles contracts, and blurbs. Our amazing copyeditors (Julia Bernd and Debbie Moorhouse) step in after acceptance, work everything into a standard format, fact check, and discuss any "big picture" problems they see with the contributors. After two or more sets of this, the instigator comes back in and approves/rejects any minor edits/suggestions and does a bit more tinkering--and that version, cleaned up, gets sent back to the contributor for approval. It's a little more awkward when one of our two primary copyeditors is also the issue instigator, but it still gets done.

Once the copy is cleanproofed and accepted, our layout guru (Sue Miller) sets it out in InDesign; and more recently she's been doing some creative tinkering with the covers, which I've really enjoyed. She does the full cover layout, including author names on the back, blurbs, etc. This then goes back to the contributors for one last approval before we move to print.

Which brings me to shipping and distribution, which I'm also largely in charge of these days. Once Sue confirms the proof copy, I get a large number of boxes; with Issue 4, Julia Bernd and Michael Ellsworth (Consulting Editor) came down for a "shipping party" to get review copies, contributor copies, and subscriptions out. I try to go down to the post office once every week or two to ship out new orders. We also ship bulk to re-mailers in the UK and Australia so that follow-up orders can make it out more quickly to Europe and Oceania and surrounding areas.

What do you look for in a story?

All the usuals, of course--a good hook, good conflict, writing that pulls you through it, characters that drive it, an ending that caps the piece or even heightens it. The main question I'm asking myself as I read is--do I really care? I have to be enjoying myself, first and foremost--and I enjoy all the above, plus a certain sensibility for rhythm and imagery. Don't knock me out of the story with bad grammar, bad spelling, painful turns of phrase, off-key tones.

If the story is doing something I haven't read before, that's a bonus, but if it's doing something I've read in a different way, that's quite plausible too. When I'm done, if I've made it to the end, if I haven't been disappointed by the ending--and there are so many stories, brilliantly written, that just haven't been thought out well enough for the end--then the next question is how badly do I want to share it with people? I can be glad I read something but not think it had "that certain something" strongly enough to share it with anyone else.

That's where it helps to have a few other folks to bounce the story off of--see if they'll see something you missed; we all have different backgrounds to draw on. Then it's a matter of weighing the backgrounds and trying to judge what "the audience" will think.

How about in a poem?

For me a good poem is the essence of a story--metaphorically as if you took a plain sheet of story and folded it into an elegant bird. Word choice, imagery, characters, plot or vignette, it all has to be there, just tighter.

That said, I think it's very important for a poem to be understandable at first blush. If you can't connect with it, why would you bother trying to tease out any other treasures from it? And I'm okay if it only has that one level, if that level is painted well enough, has something new or notable.

What are the challenges in running and promoting GUD Magazine?

We were rather blessed to have found each other and found a common vision--there are amazingly few kerfluffles between staff, and all smoothed over quickly. The main challenges in running GUD revolve around money--it's a very expensive hobby that we'd like to better support itself down the road. As for promotion--we're not as good with that as we'd like. Nobody has any particular expertise on that front. We do what we can, but we could use more hats, especially those that didn't get tangled in our primary problem (the money).

We've run many sales and promotions, and the only one to date we've had a positive ROI on is our "pay what you want" sale. I'm not sure if it will still be going on when this interview is published, but some initial stats on it are available here: http://www.gudmagazine.com/blog/archive/2009/11/23/black-friday-2009/ -- and I'll try to link back any follow-up posts. My original plan was to end the sale roughly December 7, 2009, but I may continue running it as long as it seems to bring in more and better sales than otherwise.

Our most expensive promotion to date was just prior to our "pay what you want" sale, and may have contributed to its success. With "30 days of GUD" we gave away one PDF each day of September to a randomly selected tweeter that included #gudmagazine in their tweets. And at the end, we gave away a Kindle 2 to (an also randomly selected) winner from that pool. http://www.gudmagazine.com/blog/archive/2009/10/1/30-days-of-gud/

In your opinion, how does GUD Magazine stand out from the other speculative fiction publications out there?

I think we lean more "literary" than most; we care about the written word as much as we do about the story itself. That doesn't mean every story we publish is going to look like it came out of an MFA program; or that we'll turn down something that uses plain or standardly embellished language, but it is one predilection.

When you're reading a story in GUD, you don't know which way the fantastical element will go--or if it has one at all. I like to think that makes each piece feel a little more real, a little more "possible".

Is there a trend that you see in the fiction/poetry being submitted and actually published in the magazine?

I really don't pay enough attention to notice trends until I notice a trend of people mentioning a certain trend. Color me behind on whatever it might be.

When it comes to your fiction, what are the stumbling blocks you've encountered breaking into the industry?

The worst stumbling block is time. If I spent more time on my writing, editing my writing, etc., I would have a lot more published. I can see the improvement when I work at it, but I don't work at it nearly enough.

What I'm worst at, beyond that, is plotting. I'm still trying to osmose a proper understanding of it in such a way that it comes out well in my stories. My early writing all too often ended with some variant of, "And then [he/she] died.".

How do you find the time to write and edit and still keep up with the day job (and Twitter!)?

And so. :)

I have a very flexible day job (though it rides me like a rough mistress, at times); and a very understanding wife. Editing (the magazine) is a group effort, and we cheer eachother on. Writing I have to trick myself into. There are a few places I hang out that do weekly flash challenges and the like, and that's how I get most of my writing done.

Does your programming skills have any impact on your fiction?

They used to, but I've slipped away from more hardcore science-y stuff in recent years, gone for the more malleable magic realism or straight out fantasy, where you can make up just about anything you like so long as it's interesting, and feels believable, consistent, etc.

I have a few things I'd like to dust off and re-explore, but technology changes so much that even while I keep abreast of it, anything I wrote would not be able to. I've been enjoying Cory Doctorow's works, lately, in this vein. He knows his tech, but still talks about it so "loosely" it could almost be anywhen (just not now; but a little later when x, y, or z was solved).

How has the Internet affected you as a writer and as an editor for GUD Magazine? Would there be a GUD Magazine if there was no Internet?

I honestly have some trouble imagining a world without the internet. I've been on it in some fashion, being social, programming, since I was 12 or 13. Do I admit my age? That was back around 1990 or so. And before that I was already BBSing. My college career was, if not sideswiped, at least severely distracted by the dotcom boom, which had me learning perl and HTML "on the job"; bouncing from contract job to contract job.

I don't think there would be a GUD without the internet. I don't even know if I would have gotten back into writing without it--that's where all of my "writing buddies" are, except a very few--and those I only connected to through the internet, as well.

What advice do you have for aspiring writers?

Write and crit. Write, crit, and read the sort of stuff you want to be writing--and read stuff outside what you want to be writing. And then write and crit some more. Don't stop writing. Don't stop fixing.

Advice for aspiring editors?

First advice: Don't. Really, don't. It's hell. :) But: Be sure you know what you're doing. Then: try slushing with some other mag. Many are open to it, especially if you have some background writing. Make sure you really love it. And make sure you want to do your own thing, that you're railing against the limitations of whatever mag you've tried slushing with. Make sure your significant other(s) and job(s) are willing to deal with this other life.

Expect defeat; but don't let that stop you.

Anything else you want to plug?


I could go on for years plugging my stuff, but this really has gotten absurdly long, so I'll just pick out a few categories of "things I do" ~

Book/magazine covers: http://erif.org/art/covers.php
Computer games: http://erif.org/code/games.php
Web development: http://www.handbrewed.com/

Oh, and writers might want to check out ~

http://writersplanner.com/ (to track and plan submissions)
http://twitfic.com/ (a forum for discussion/promotion of twitter fiction)